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The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments
(The Eurographics Association, 2014)
The main question we ask is: How do avatars affect presence specifically for Persons with Mobility Impairments (PMIs)? For example, PMIs' deficits in the proprioceptive sense could affect their body perception in immersive ...
Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar
(The Eurographics Association, 2014)
The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first ...
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
(The Eurographics Association, 2014)
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a ...