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Real-time Collision Detection with Two-level Spatial Hashing on GPU
(The Eurographics Association, 2014)
In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ...
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
(The Eurographics Association, 2014)
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...