Now showing items 107-126 of 440

    • Face Cluster Radiosity 

      Willmott, Andrew J.; Heckbert, Paul S.; Garland, Michael (The Eurographics Association, 1999)
      An algorithm for simulating diffuse interreflection in complex three dimensional scenes is described. It combines techniques from hierarchical radiosity and multiresolution modelling. A new face clustering technique for ...
    • Factorized Point Based Global Illumination 

      Wang, Beibei; Huang, Jing; Buchholz, Bert; Meng, Xiangxu; Boubekeur, Tamy (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      The Point-Based Global Illumination (PBGI) algorithm is composed of two major steps: a caching step and a multiview rasterization step. At caching time, a dense point-sampling of the scene is shaded and organized in a ...
    • Fast Estimation and Rendering of Indirect Highlights 

      Laurijssen, J.; Wang, R.; Dutre, Ph.; Brown, B.J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is ...
    • Fast Exact From-Region Visibility in Urban Scenes 

      Bittner, Jiri; Wonka, Peter; Wimmer, Michael (The Eurographics Association, 2005)
      We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D footprint of the scene. Visibility in the ...
    • Fast Generation of Approximate Blue Noise Point Sets 

      Kalantari, Nima Khademi; Sen, Pradeep (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Poisson-disk sampling is a popular sampling method because of its blue noise power spectrum, but generation of these samples is computationally very expensive. In this paper, we propose an efficient method for fast generation ...
    • Fast Global Illumination on Dynamic Height Fields 

      Nowrouzezahrai, Derek; Snyder, John (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present a real-time method for rendering global illumination effects from large area and environmental lights on dynamic height fields. In contrast to previous work, our method handles inter-reflections (indirect lighting) ...
    • Fast Primitive Distribution for Illustration 

      Secord, Adrian; Heidrich, Wolfgang; Streit, Lisa (The Eurographics Association, 2002)
      In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame ...
    • Fast Soft Self-Shadowing on Dynamic Height Fields 

      Snydre, John; Nowrouzezahrai, Derek (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map for a set of azimuthal directions. To reduce ...
    • Fast Texture Synthesis on Arbitrary Meshes 

      Magda, Sebastian; Kriegman, David (The Eurographics Association, 2003)
      While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented ...
    • Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics 

      Kautz, Jan; Sloan, Peter-Pike; Snyder, John (The Eurographics Association, 2002)
      Real-time shading using general (e.g., anisotropic) BRDFs has so far been limited to a few point or directional light sources. We extend such shading to smooth, area lighting using a low-order spherical harmonic basis for ...
    • FastV: From-point Visibility Culling on Complex Models 

      Chandak, Anish; Antani, Lakulish; Taylor, Micah; Manocha, Dinesh (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present an efficient technique to compute the potentially visible set (PVS) of triangles in a complex 3D scene from a viewpoint. The algorithm computes a conservative PVS at object space accuracy. Our approach traces a ...
    • Feature-Aware Texturing 

      Gal, Ran; Sorkine, Olga; Cohen-Or, Daniel (The Eurographics Association, 2006)
      We present a method for inhomogeneous 2D texture mapping guided by a feature mask, that preserves some regions of the image, such as foreground objects or other prominent parts. The method is able to arbitrarily warp a ...
    • Feature-Based Textures 

      Ramanarayanan, G.; Bala, K.; Walter, B. (The Eurographics Association, 2004)
      This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within an image where samples change discontinuously. ...
    • Feature-Guided Dynamic Texture Synthesis on Continuous Flows 

      Narain, Rahul; Kwatra, Vivek; Lee, Huai-Ping; Kim, Theodore; Carlson, Mark; Lin, Ming C. (The Eurographics Association, 2007)
      We present a technique for synthesizing spatially and temporally varying textures on continuous flows using image or video input, guided by the physical characteristics of the fluid stream itself. This approach enables the ...
    • Feature-guided Image Stippling 

      Kim, Dongyeon; Son, Minjung; Lee, Yunjin; Kang, Henry; Lee, Seungyong (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      This paper presents an automatic method for producing stipple renderings from photographs, following the style of professional hedcut illustrations. For effective depiction of image features, we introduce a novel dot ...
    • Fragment-Parallel Composite and Filter 

      Patney, Anjul; Tzeng, Stanley; Owens, John D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a strategy for parallelizing the composite and filter operations suitable for an order-independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across ...
    • Fragment-Parallel Composite and Filter 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Frame Sequential Interpolation for Discrete Level-of-Detail Rendering 

      Scherzer, Daniel; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking the problem into two passes: We render the ...
    • A Framework for Multiperspective Rendering 

      Yu, J.; McMillan, L. (The Eurographics Association, 2004)
      We present a framework for the direct rendering of multiperspective images. We treat multiperspective imaging systems as devices for capturing smoothly varying set of rays, and we show that under an appropriate parametrization, ...
    • Free Form Incident Light Fields 

      Unger, J.; Gustavson, S.; Larsson, P.; Ynnerman, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary paths in space using a high dynamic range, ...