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Analysis of Cache Behavior and Performance of Different BVH Memory Layouts for Tracing Incoherent Rays
(The Eurographics Association, 2013)
With CPUs moving towards many-core architectures and GPUs becoming more general purpose architectures, path tracing can now be well parallelized on commodity hardware. While parallelization is trivial in theory, properties ...
Auto-Tuning Complex Array Layouts for GPUs
(The Eurographics Association, 2014)
The continuing evolution of Graphics Processing Units (GPU) has shown rapid performance increases over the years. But with each new hardware generation, the constraints for programming them efficiently have changed. Programs ...
Contour Tree Depth Images For Large Data Visualization
(The Eurographics Association, 2015)
High-fidelity simulation models on large-scale parallel computer systems can produce data at high computational throughput, but modern architectural trade-offs make full persistent storage to the slow I/O subsystem ...
Hybrid Online Autotuning for Parallel Ray Tracing
(The Eurographics Association, 2019)
Acceleration structures are key to high performance parallel ray tracing. Maximizing performance requires configuring the degrees of freedom (e.g., construction parameters) these data structures expose. Whether a parameter ...