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Parallel View-Dependent Refinement of Compact Progressive Meshes
(The Eurographics Association, 2010)
The complexity of polygonal models still grows faster than the ability of the graphics hardware to render them in real-time. A common way to deal with such models is to use multiple levels of detail (LODs). These can be ...
Parallel Progressive Mesh Editing
(The Eurographics Association, 2014)
Highly detailed models are commonly used in computer games and other interactive rendering applications. Intuitive editing methods are thus also required in addition to rendering algorithms. Progressive meshes are often ...