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Visualizing Groundwater Flow Through Karst Limestone
(The Eurographics Association, 2015)
Water management is critical in Florida where freshwater is often rare or, in times of flooding, overabundant and seawater frequently contaminates available sources. Professor Michael Sukop from Florida International ...
Image-parallel Ray Tracing using OpenGL Interception
(The Eurographics Association, 2013)
CPU Ray tracing in scientific visualization has been shown to be an efficient rendering algorithm for large-scale polygonal data on distributed-memory systems by using custom integrations which modify the source code of ...
Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
A Study of Ray Tracing Large-scale Scientific Data in Two Widely Used Parallel Visualization Applications
(The Eurographics Association, 2012)
Large-scale analysis and visualization is becoming increasingly important as supercomputers and their simulations produce larger and larger data. These large data sizes are pushing the limits of traditional rendering ...
GLuRay: Enhanced Ray Tracing in Existing Scientific Visualization Applications using OpenGL Interception
(The Eurographics Association, 2012)
Ray tracing in scientific visualization allows for substantial gains in performance and rendering quality with large scale polygonal datasets compared to brute-force rasterization, however implementing new rendering ar- ...
SIMD Parallel Ray Tracing of Homogeneous Polyhedral Grids
(The Eurographics Association, 2015)
Efficient visualization of unstructured data is vital for domain scientists, yet is often impeded by techniques which rely on intermediate representations that consume time and memory, require resampling data, or inefficient ...
Real-Time Ray Tracer for Visualizing Massive Models on a Cluster
(The Eurographics Association, 2011)
We present a state of the art read-only distributed shared memory (DSM) ray tracer capable of fully utilizing modern cluster hardware to render massive out-of-core polygonal models at real-time frame rates. Achieving this ...