Now showing items 11-14 of 14

    • A Scalable Architecture for Volume Rendering 

      Knittel, Günter (The Eurographics Association, 1994)
      We describe the operational principles of a scalable hardware accelerator for volume rendering. The basic philosophy is to provide an atomic unit which already provides sophisticated volume graphics at interactive rendering ...
    • Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering 

      Pfister, Hanspeter; Wessels, Frank; Kaufman, Arie (The Eurographics Association, 1994)
      In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering ...
    • The Sussex Multimedia Frame Buffer 

      Pearce, Simon F.; Bassett, Mike C.; Dunnett, Graham J.; Lister, Paul F. (The Eurographics Association, 1994)
      This paper describes work at the University of Sussex in the field of multimedia video and high resolution display control. This paper is the result of research carried out for the SMILE (SPARC Macrocell and Interface ...
    • VIRIM: A Massively Parallel Processor for Real-Time Volume Visualization in Medicine 

      Günther, T.; Poliwoda, C.; Reinhart, C.; Hesser, J.; Männer, R.; Meinzer, H.-P.; Baur, H.-I. (The Eurographics Association, 1994)
      Architecture and applications of a massively parallel processor are described. Volumes of 256x256x128 voxels can be visualized at a frame rate of 10 Hz using volume oriented visualization algorithms. A prototype of the ...