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Now showing items 11-14 of 14
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs
(The Eurographics Association, 2000)
We investigate a new hybrid of sort-first and sort-last approach for parallel polygon rendering, using as a target platform a cluster of PCs. Unlike previous methods that statically partition the 3D model and/or the 2D ...
Tracking Graphics State For Networked Rendering
(The Eurographics Association, 2000)
As networks get faster, it becomes more feasible to render large data sets remotely. For example, it is useful to run large scientific simulations on remote compute servers but visualize the results of those simulations ...
Hardware-Accelerated Free-Form Deformation
(The Eurographics Association, 2000)
Hardware-acceleration for geometric deformation is developed in the framework of an extension to the OpenGL specification. The method requires an addition to the front-end of the OpenGL rendering pipeline and an appropriate ...
Algorithms for Division Free Perspective Correct Rendering
(The Eurographics Association, 2000)
Well known implementations for perspective correct rendering of planar polygons require a division per rendered pixel. Such a division is better to be avoided as it is an expensive operation in terms of silicon gates and ...