Now showing items 13-14 of 14

    • UberFlow: A GPU-Based Particle Engine 

      Kipfer, Peter; Segal, Mark; Westermann, Rüdiger (The Eurographics Association, 2004)
      We present a system for real-time animation and rendering of large particle sets using GPU computation and memory objects in OpenGL. Memory objects can be used both as containers for geometry data stored on the graphics ...
    • Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication 

      Fatahalian, K.; Sugerman, J.; Hanrahan, P. (The Eurographics Association, 2004)
      Utilizing graphics hardware for general purpose numerical computations has become a topic of considerable interest. The implementation of streaming algorithms, typified by highly parallel computations with little reuse of ...