Graphics Hardware 2004




@inproceedings {N20211:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{A Quadrilateral Rendering Primitive}},
author = {Hormann, Kai and Tarini, Marco},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/007-014}
}
@inproceedings {N201C3:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{A Hierarchical Shadow Volume Algorithm}},
author = {Aila, Timo and Akenine-Möller, Tomas},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/015-024}
}
@inproceedings {N200A9:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Squeeze: Numerical-Precision-Optimized Volume Rendering}},
author = {Bitter, Ingmar and Neophytou, Neophytos and Mueller, Klaus and Kaufman, Arie E.},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/025-034}
}
@inproceedings {N200FF:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Mio: Fast Multipass Partitioning via Priority-Based Instruction Scheduling}},
author = {Riffel, Andrew and Lefohn, Aaron E. and Vidimce, Kiril and Leone, Mark and Owens, John D.},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/035-044}
}
@inproceedings {N20081:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware}},
author = {Foley, Tim and Houston, Mike and Hanrahan, Pat},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/045-054}
}
@inproceedings {N2012B:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Tile-Based Texture Mapping on Graphics Hardware}},
author = {Wei, Li-Yi},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/055-064}
}
@inproceedings {N2019F:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Silhouette Maps for Improved Texture Magnification}},
author = {Sen, Pradeep},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/065-064}
}
@inproceedings {N20177:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{PixelView: A View-Independent Graphics Rendering Architecture}},
author = {Stewart, J. and Bennett, E.P. and McMillan, L.},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/075-084}
}
@inproceedings {N20031:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{A Flexible Simulation Framework for Graphics Architectures}},
author = {Sheaffer, J. W. and Luebke, D. and Skadron, K.},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/085-094}
}
@inproceedings {N200D3:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip}},
author = {Schmittler, Jörg and Woop, Sven and Wagner, Daniel and Paul, Wolfgang J. and Slusallek, Philipp},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/095-106}
}
@inproceedings {N2014F:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{A Programmable Vertex Shader with Fixed-Point SIMD Datapath for Low Power Wireless Applications}},
author = {Sohn, Ju-Ho and Woo, Ramchan and Yoo, Hoi-Jun},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/107-114}
}
@inproceedings {N201E9:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{UberFlow: A GPU-Based Particle Engine}},
author = {Kipfer, Peter and Segal, Mark and Westermann, Rüdiger},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/115-122}
}
@inproceedings {N20059:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Hardware-based Simulation and Collision Detection for Large Particle Systems}},
author = {Kolb, A. and Latta, L. and Rezk-Salama, C.},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/123-132}
}
@inproceedings {N20009:2004,
booktitle = {Graphics Hardware},
editor = {Tomas Akenine-Moeller and Michael McCool},
title = {{Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication}},
author = {Fatahalian, K. and Sugerman, J. and Hanrahan, P.},
year = {2004},
publisher = {The Eurographics Association},
ISBN = {3-905673-15-0},
DOI = {10.2312/EGGH/EGGH04/133-138}
}