Browsing High-Performance Graphics 2012 by Title
Now showing items 13-14 of 14
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Scalable Ambient Obscurance
(The Eurographics Association, 2012)This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm. These improvements collectively produce a 7x performance increase at 2560 ... -
SRDH: Specializing BVH Construction and Traversal Order Using Representative Shadow Ray Sets
(The Eurographics Association, 2012)We derive the Shadow Ray Distribution Heuristic (SRDH), an accurate cost estimator for shadow ray traversal through a bounding volume hierarchy (BVH). The SRDH leverages up-front knowledge of the distribution and intersection ...