Now showing items 13-14 of 14

    • Scalable Ambient Obscurance 

      McGuire, Morgan; Mara, Michael; Luebke, David (The Eurographics Association, 2012)
      This paper presents a set of architecture-aware performance and integration improvements for a recent screenspace ambient obscurance algorithm. These improvements collectively produce a 7x performance increase at 2560 ...
    • SRDH: Specializing BVH Construction and Traversal Order Using Representative Shadow Ray Sets 

      Feltman, Nicolas; Lee, Minjae; Fatahalian, Kayvon (The Eurographics Association, 2012)
      We derive the Shadow Ray Distribution Heuristic (SRDH), an accurate cost estimator for shadow ray traversal through a bounding volume hierarchy (BVH). The SRDH leverages up-front knowledge of the distribution and intersection ...