Browsing Short Papers by Title
Now showing items 18-25 of 25
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Segmental Brush Synthesis with Stroke Images
(The Eurographics Association, 2010)We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence ... -
Simple and Robust Iterative Importance Sampling of Virtual Point Lights
(The Eurographics Association, 2010)We present a simple and practical algorithm for importance sampling virtual point lights (VPLs) [Kel97], suitable for multi-pass rendering. During VPL distribution, a Russian roulette decision accepts each VPL proportionally ... -
Skeleton Based As-Rigid-As-Possible Volume Modeling
(The Eurographics Association, 2010)Shape deformation and editing are important for animation and game design. Based on as-rigid-as-possible (ARAP) surface modeling, an efficient approach is proposed to approximately preserve the volume of an object with ... -
Skeleton Computation of an Image Using a Geometric Approach
(The Eurographics Association, 2010)In this work we develop two algorithms to compute the skeleton of a binary 2D image. Both algorithms follow a geometric approach and work directly with the boundary of the image which is an orthogonal polygon (OP). One of ... -
Sliding Deformation: Shape Preserving Per-Vertex Displacement
(The Eurographics Association, 2010)We present a novel algorithm for deforming a locally smooth polygonal mesh by sliding its vertices over the surface. This sliding deformation creates the visual appearance of texture animation without requiring an explicit ... -
A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids
(The Eurographics Association, 2010)We present a novel surface-tracking technique for free-surface fluid animations. Unlike the semi-implicit Particle Level Set method (PLS) our interface-tracking approach is purely implicit and hence avoids some of the ... -
Using Lego Pieces for Camera Calibration: a Preliminary Study
(The Eurographics Association, 2010)Camera calibration is an important operation for a number of applications in the field of Computer Graphics and Computer Vision. In particular, if the intrinsic parameters of the camera are known in advance, the accuracy ... -
Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments
(The Eurographics Association, 2010)Enhancing desk-based computer environments with virtual reality technology requires natural interaction support, in particular hand tracking and visualization. In shared virtual environments hand tracking does not only ...