EG2010

Eurographics DL Repository

EG2010

 

Norrköping, Sweden

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Recent Submissions

  • Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2010)
    This tutorial will cover the foundational elements of advanced material appearance models. For many years appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. ...
  • Eisemann, Elmar; Assarsson, Ulf; Schwarz, Michael; Wimmer, Michael (The Eurographics Association, 2010)
    Shadows are crucial for enhancing realism and provide important visual cues. In recent years, many important contributions have been made both for hard shadows and soft shadows. Often spurred by the tremendous increase in ...
  • Chang, Will; Huang, QiXing; Li, Hao; Mitra, Niloy; Pauly, Mark; Wand, Michael (The Eurographics Association, 2010)
    This tutorial overviews recent exciting and rapidly evolving research on registration and correspondence finding across multiple deforming shapes. We address the basic techniques of three main topic areas: <br>Pair-wise ...
  • Soares, Luciano Pereira; Jorge, Joaquim A.; Dias, José Miguel Salles; Raposo, Alberto; Araújo, Bruno R. de (The Eurographics Association, 2010)
    This tutorial will present how to design, construct and manage immersive multi-projection environments, covering everything from projection technologies to computer hardware and software integration. Topics as tracking, ...
  • Pobitzer, A.; Peikert, R.; Fuchs, R.; Schindler, B.; Kuhn, A.; Theisel, H.; Matkovic, K.; Hauser, H. (The Eurographics Association, 2010)
    Abstract Vector fields are a common concept for the representation of many different kinds of flow phenomena in science and engineering.Methods based on vector field topology have shown their convenience for visualizing ...
  • Weiss, K.; Floriani, L. De (The Eurographics Association, 2010)
    Hierarchical spatial decompositions are a basic modeling tool in a variety of application domains. Several papers on this subject deal with hierarchical simplicial decompositions generated through simplex bisection. Such ...
  • Pouli, T.; Cunningham, D. W.; Reinhard, E. (The Eurographics Association, 2010)
    The statistics of natural images have attracted the attention of researchers in a variety of fields and have been used as a means to better understand the human visual system and its processes. A number of algorithms in ...
  • Landesberger, T. von; Kuijper, A.; Schreck, T.; Kohlhammer, J.; Wijk, J. J. van; Fekete, J.-D.; Fellner, Dieter W. (The Eurographics Association, 2010)
    The analysis of large graphs plays a prominent role in various fields of research and is relevant in many important application areas. Effective visual analysis of graphs requires appropriate visual presentations in ...
  • Kaick, O. van; Zhang, H.; Hamarneh, G.; Cohen-Or, D. (The Eurographics Association, 2010)
    We present a review of the correspondence problem and its solution methods, targeting the computer graphics audience. With this goal in mind, we focus on the correspondence of geometric shapes represented by point sets, ...
  • Lagae, A.; Lefebvre, S.; Cook, R.; DeRose, T.; Drettakis, G.; Ebert, D. S.; Lewis, J. P.; Perlin, K.; Zwicker, M. (The Eurographics Association, 2010)
    Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
  • Scherzer, D.; Wimmer, M.; Purgathofer, W. (The Eurographics Association, 2010)
    Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for off-line film productions and later increasingly ...
  • Editorial 
    Hauser, Helwig; Reinhard, Erik (The Eurographics Association, 2010)
    The annual EUROGRAPHICS conference includes several very interesting tracks, of which the State-of-the-Art Reports (STARs) has proved to be consistently popular. The reports in this track survey topic areas that have not ...
  • Baronti, Luca; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2010)
    Camera calibration is an important operation for a number of applications in the field of Computer Graphics and Computer Vision. In particular, if the intrinsic parameters of the camera are known in advance, the accuracy ...
  • Seversky, Lee M.; Yin, Lijun (The Eurographics Association, 2010)
    This paper presents a novel and automatic approach for aligning range-scan data of objects exhibiting non-rigid, articulated motion using a cage-driven reduced deformable model. Reduced deformable models have previously ...
  • Ando, Ryoichi; Tsuruno, Reiji (The Eurographics Association, 2010)
    We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence ...
  • Xu, Jianfeng; Takagi, Koichi; Kawada, Ryoichi (The Eurographics Association, 2010)
    To enrich the music experience, automatic generation of a CG music visualizer is attracting more and more attention, where 3D animation is composed to synchronize with the music using motion capture data. In this paper, ...
  • Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2010)
    The image-based representation of geometry is a well known concept in computer graphics. Due to z-buffering, the derivation of such representations using render-to-texture delivers only information of the closest fragments ...
  • Gilet, Guillaume; Dischler, Jean-Michel; Soler, Luc (The Eurographics Association, 2010)
    This short paper introduces a new approach to automate the creation of procedural anisotropic noisy textures by using an example. As for past approaches that allow one to obtain procedural descriptions of stochastic ...
  • Pinto, André Susano (The Eurographics Association, 2010)
    Ray tracing is a computationally intensive process, several tree data structures and heuristics have been developed to optimize it. This paper presents a new heuristic in the area, based on collapsing some nodes in order ...
  • Källberg, Linus; Larsson, Thomas (The Eurographics Association, 2010)
    In this paper, bounding volume trees of slab cut balls are evaluated and compared with other types of trees for ray tracing. A novel tree construction algorithm is proposed, which utilizes a relative orientation heuristic ...

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