Short Papers

Eurographics DL Repository

Short Papers

 

Recent Submissions

  • Baronti, Luca; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2010)
    Camera calibration is an important operation for a number of applications in the field of Computer Graphics and Computer Vision. In particular, if the intrinsic parameters of the camera are known in advance, the accuracy ...
  • Seversky, Lee M.; Yin, Lijun (The Eurographics Association, 2010)
    This paper presents a novel and automatic approach for aligning range-scan data of objects exhibiting non-rigid, articulated motion using a cage-driven reduced deformable model. Reduced deformable models have previously ...
  • Ando, Ryoichi; Tsuruno, Reiji (The Eurographics Association, 2010)
    We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence ...
  • Xu, Jianfeng; Takagi, Koichi; Kawada, Ryoichi (The Eurographics Association, 2010)
    To enrich the music experience, automatic generation of a CG music visualizer is attracting more and more attention, where 3D animation is composed to synchronize with the music using motion capture data. In this paper, ...
  • Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2010)
    The image-based representation of geometry is a well known concept in computer graphics. Due to z-buffering, the derivation of such representations using render-to-texture delivers only information of the closest fragments ...
  • Gilet, Guillaume; Dischler, Jean-Michel; Soler, Luc (The Eurographics Association, 2010)
    This short paper introduces a new approach to automate the creation of procedural anisotropic noisy textures by using an example. As for past approaches that allow one to obtain procedural descriptions of stochastic ...
  • Pinto, André Susano (The Eurographics Association, 2010)
    Ray tracing is a computationally intensive process, several tree data structures and heuristics have been developed to optimize it. This paper presents a new heuristic in the area, based on collapsing some nodes in order ...
  • Källberg, Linus; Larsson, Thomas (The Eurographics Association, 2010)
    In this paper, bounding volume trees of slab cut balls are evaluated and compared with other types of trees for ray tracing. A novel tree construction algorithm is proposed, which utilizes a relative orientation heuristic ...
  • Ludvigsen, Holger; Elster, Anne Cathrine (The Eurographics Association, 2010)
    Modern GPUs with their several hundred cores and more accessible programming models are becoming attractive devices for compute-intensive applications. They are particularly well suited for applications, such as image ...
  • Novák, Jan; Havran, Vlastimil; Dachsbacher, Carsten (The Eurographics Association, 2010)
    Rendering of photo-realistic images at interactive frame rates is currently an extensively researched area of computer graphics.Many of these approaches attempt to utilize the computational power of modern graphics hardware ...
  • Georgiev, Iliyan; Slusallek, Philipp (The Eurographics Association, 2010)
    We present a simple and practical algorithm for importance sampling virtual point lights (VPLs) [Kel97], suitable for multi-pass rendering. During VPL distribution, a Russian roulette decision accepts each VPL proportionally ...
  • Eisenacher, Christian; Loop, Charles (The Eurographics Association, 2010)
    Abstract We implement a tile based sort-middle rasterizer in CUDA and study its performance characteristics when used as a backend for adaptive tessellation down to micropolygons. Tessellation and bucketing map very well ...
  • Schwenk, Karsten; Franke, Tobias; Drevensek, Timm; Kuijper, Arjan; Bockholt, Ulrich; Fellner, Dieter W. (The Eurographics Association, 2010)
    Spectral rendering takes the full visible spectrum into account when calculating light-surface interaction and can overcome the well-known deficiencies of rendering with tristimulus color models. We present a variant of ...
  • Lopez-Gulliver, Roberto; Yoshida, Shunsuke; Makino, Mao; Yano, Sumio; Ando, Hiroshi (The Eurographics Association, 2010)
    We propose gCubik+i as a new interactive platform that naturally interfaces a 3D display with a tabletop display. The proposed platform is suitable for group collaboration and it introduces two novel interaction paradigms ...
  • Borosán, Péter; Howard, Reid; Zhang, Shaoting; Nealen, Andrew (The Eurographics Association, 2010)
    Surface-based deformation and cage-based deformation are two popular shape editing paradigms. Surface-based methods are easy to use and produce high-quality results by preserving differential properties of the surface mesh, ...
  • John, Christoph; Regenbrecht, Holger; Schwanecke, Ulrich (The Eurographics Association, 2010)
    Enhancing desk-based computer environments with virtual reality technology requires natural interaction support, in particular hand tracking and visualization. In shared virtual environments hand tracking does not only ...
  • Furuta, Yohsuke; Umetani, Nobuyuki; Mitani, Jun; Igarashi, Takeo; Fukui, Yukio (The Eurographics Association, 2010)
    CAD systems that have user-friendly interfaces for assisting ordinary people to design objects is becoming common. Most of these systems combine a sketch interface with physical simulation. In this paper, we propose a ...
  • Smelik, Ruben M.; Tutenel, Tim; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2010)
    Procedural modelling is an attractive alternative to cut down the costs of manual content creation for virtual worlds. We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a ...
  • Loviscach, Joern (The Eurographics Association, 2010)
    Rotational ambigrams are arrangements of letters that can also be read upside down. Existing approaches to automatically create such ambigrams employ highly artificially-looking and difficult-to-read typefaces. In contrast ...
  • Glander, Tassilo; Trapp, Matthias; Döllner, Jürgen (The Eurographics Association, 2010)
    Isocontours (also isopleths, isolines, level sets) are commonly used to visualize real-valued data defined over a 2D plane according to a set of given isovalues. To support the 3D landscape metaphor for information ...

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