Browsing Short Papers by Title
Now showing items 16-25 of 25
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Ray Tracing using Hierarchies of Slab Cut Balls
(The Eurographics Association, 2010)In this paper, bounding volume trees of slab cut balls are evaluated and compared with other types of trees for ray tracing. A novel tree construction algorithm is proposed, which utilizes a relative orientation heuristic ... -
Real-Time Ray Tracing Using Nvidia OptiX
(The Eurographics Association, 2010)Modern GPUs with their several hundred cores and more accessible programming models are becoming attractive devices for compute-intensive applications. They are particularly well suited for applications, such as image ... -
Segmental Brush Synthesis with Stroke Images
(The Eurographics Association, 2010)We present a new approach for synthesizing realistic brush strokes exploiting recent works of texture synthesis from stroke images. (See Figure 1). In our method, stroke images are automatically decomposed into a sequence ... -
Simple and Robust Iterative Importance Sampling of Virtual Point Lights
(The Eurographics Association, 2010)We present a simple and practical algorithm for importance sampling virtual point lights (VPLs) [Kel97], suitable for multi-pass rendering. During VPL distribution, a Russian roulette decision accepts each VPL proportionally ... -
Skeleton Based As-Rigid-As-Possible Volume Modeling
(The Eurographics Association, 2010)Shape deformation and editing are important for animation and game design. Based on as-rigid-as-possible (ARAP) surface modeling, an efficient approach is proposed to approximately preserve the volume of an object with ... -
Skeleton Computation of an Image Using a Geometric Approach
(The Eurographics Association, 2010)In this work we develop two algorithms to compute the skeleton of a binary 2D image. Both algorithms follow a geometric approach and work directly with the boundary of the image which is an orthogonal polygon (OP). One of ... -
Sliding Deformation: Shape Preserving Per-Vertex Displacement
(The Eurographics Association, 2010)We present a novel algorithm for deforming a locally smooth polygonal mesh by sliding its vertices over the surface. This sliding deformation creates the visual appearance of texture animation without requiring an explicit ... -
A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids
(The Eurographics Association, 2010)We present a novel surface-tracking technique for free-surface fluid animations. Unlike the semi-implicit Particle Level Set method (PLS) our interface-tracking approach is purely implicit and hence avoids some of the ... -
Using Lego Pieces for Camera Calibration: a Preliminary Study
(The Eurographics Association, 2010)Camera calibration is an important operation for a number of applications in the field of Computer Graphics and Computer Vision. In particular, if the intrinsic parameters of the camera are known in advance, the accuracy ... -
Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments
(The Eurographics Association, 2010)Enhancing desk-based computer environments with virtual reality technology requires natural interaction support, in particular hand tracking and visualization. In shared virtual environments hand tracking does not only ...