Rendering I
Progressive Denoising of Monte Carlo Rendered Images
Arthur Firmino, Jeppe Revall Frisvad, and Henrik Wann Jensen
Learning for Rendering
Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization
Yusuke Takimoto, Hiroyuki Sato, Hikari Takehara, Keishiro Uragaki, Takehiro Tawara, Xiao Liang, Kentaro Oku, Wataru Kishimoto, and Bo Zheng
Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers
Robin Kips, Ruowei Jiang, Sileye Ba, Brendan Duke, Matthieu Perrot, Pietro Gori, and Isabelle Bloch
Learning from Shader Program Traces
Yuting Yang, Connelly Barnes, and Adam Finkelstein
Computational Photography
ZoomShop: Depth-Aware Editing of Photographic Composition
Sean J. Liu, Maneesh Agrawala, Stephen DiVerdi, and Aaron Hertzmann
Learning a Self-supervised Tone Mapping Operator via Feature Contrast Masking Loss
Chao Wang, Bin Chen, Hans-Peter Seidel, Karol Myszkowski, and Ana Serrano
Modeling and Editing I
Gradient Terrain Authoring
Eric Guérin, Adrien Peytavie, Simon Masnou, Julie Digne, Basile Sauvage, James Gain, and Eric Galin
Deep Reconstruction of 3D Smoke Densities from Artist Sketches
Byungsoo Kim, Xingchang Huang, Laura Wuelfroth, Jingwei Tang, Guillaume Cordonnier, Markus Gross, and Barbara Solenthaler
Interactive Editing of Discrete Chebyshev Nets
Rui-Zeng Li, Jia-Peng Guo, Qi Wang, Shuangming Chai, Ligang Liu, and Xiao-Ming Fu
Animation and Motion Capture
Compact Facial Landmark Layouts for Performance Capture
Eduard Zell and Rachel McDonnell
CAST: Character labeling in Animation using Self-supervision by Tracking
Oron Nir, Gal Rapoport, and Ariel Shamir
MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras
Xuelin Chen, Weiyu Li, Daniel Cohen-Or, Niloy J. Mitra, and Baoquan Chen
Appearance and Shading
MaterIA: Single Image High-Resolution Material Capture in the Wild
Rosalie Martin, Arthur Roullier, Romain Rouffet, Adrien Kaiser, and Tamy Boubekeur
OutCast: Outdoor Single-image Relighting with Cast Shadows
David Griffiths, Tobias Ritschel, and Julien Philip
Human Animation and Topology
Shape Transformers: Topology-Independent 3D Shape Models Using Transformers
Prashanth Chandran, Gaspard Zoss, Markus Gross, Paulo Gotardo, and Derek Bradley
Dynamic Combination of Crowd Steering Policies Based on Context
Beatriz Cabrero-Daniel, Ricardo Marques, Ludovic Hoyet, Julien Pettré, and Josep Blat
Geometry
The 3D Motorcycle Complex for Structured Volume Decomposition
Hendrik Brückler, Ojaswi Gupta, Manish Mandad, and Marcel Campen
Meshes
Constrained Remeshing Using Evolutionary Vertex Optimization
Wen-Xiang Zhang, Qi Wang, Jia-Peng Guo, Shuangming Chai, Ligang Liu, and Xiao-Ming Fu
Texture
Procedural Roof Generation From a Single Satellite Image
Xiaowei Zhang and Daniel Aliaga
Semantic Segmentation in Art Paintings
Nadav Cohen, Yael Newman, and Ariel Shamir
Meshlets and How to Shade Them: A Study on Texture-Space Shading
Thomas Neff, Joerg H. Mueller, Markus Steinberger, and Dieter Schmalstieg
Modeling and Editing II
Automatic Differentiable Procedural Modeling
Mathieu Gaillard, Vojtech Krs, Giorgio Gori, Radomír Mech, and Bedrich Benes
Differentiable 3D CAD Programs for Bidirectional Editing
Dan Cascaval, Mira Shalah, Phillip Quinn, Rastislav Bodik, Maneesh Agrawala, and Adriana Schulz
Physics Simulation
A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture
Haozhe Su, Tao Xue, Chengguizi Han, and Mridul Aanjaneya
Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent Sources Method
Camille Schreck and Chris Wojtan
Fast and Exact Root Parity for Continuous Collision Detection
Bolun Wang, Zachary Ferguson, Xin Jiang, Marco Attene, Daniele Panozzo, and Teseo Schneider
Rendering II
Neural Precomputed Radiance Transfer
Gilles Rainer, Adrien Bousseau, Tobias Ritschel, and George Drettakis
Volumetric Multi-View Rendering
Basile Fraboni, Antoine Webanck, Nicolas Bonneel, and Jean-Claude Iehl
Recursive Analytic Spherical Harmonics Gradient for Spherical Lights
Pierre Mézières, Nicolas Mellado, Loïc Barthe, and Mathias Paulin
Topology
Learning Spectral Unions of Partial Deformable 3D Shapes
Luca Moschella, Simone Melzi, Luca Cosmo, Filippo Maggioli, Or Litany, Maks Ovsjanikov, Leonidas Guibas, and Emanuele Rodolà
Coverage Axis: Inner Point Selection for 3D Shape Skeletonization
Zhiyang Dou, Cheng Lin, Rui Xu, Lei Yang, Shiqing Xin, Taku Komura, and Wenping Wang
Vectorizing Line Drawings of Arbitrary Thickness via Boundary-based Topology Reconstruction
Zibo Zhang, Xueting Liu, Chengze Li, Huisi Wu, and Zhenkun Wen
Visualization
Fiblets for Real-Time Rendering of Massive Brain Tractograms
Jérémie Schertzer, Corentin Mercier, Sylvain Rousseau, and Tamy Boubekeur
Z2P: Instant Visualization of Point Clouds
Gal Metzer, Rana Hanocka, Raja Giryes, Niloy J. Mitra, and Daniel Cohen-Or
3D Printing, Fabrication
Closed Space-filling Curves with Controlled Orientation for 3D Printing
Adrien Bedel, Yoann Coudert-Osmont, Jonàs Martínez, Rahnuma Islam Nishat, Sue Whitesides, and Sylvain Lefebvre
Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched Fabric
David Jourdan, Mélina Skouras, Etienne Vouga, and Adrien Bousseau
Worst-Case Rigidity Analysis and Optimization for Assemblies with Mechanical Joints
Zhenyuan Liu, Jingyu Hu, Hao Xu, Peng Song, Ran Zhang, Bernd Bickel, and Chi-Wing Fu
Simulation of Clothes and Crowds
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
Adèle Colas, Wouter van Toll, Katja Zibrek, Ludovic Hoyet, Anne-Hélène Olivier, and Julien Pettré
Computational Design of Kinesthetic Garments
Velko Vechev, Juan Zarate, Bernhard Thomaszewski, and Otmar Hilliges
N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks
Yu Di Li, Min Tang, Yun Yang, Zi Huang, Ruo Feng Tong, Shuang Cai Yang, Yao Li, and Dinesh Manocha

Recent Submissions

  • Computational Design of Kinesthetic Garments 

    Vechev, Velko; Zarate, Juan; Thomaszewski, Bernhard; Hilliges, Otmar (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Kinesthetic garments provide physical feedback on body posture and motion through tailored distributions of reinforced material. Their ability to selectively stiffen a garment's response to specific motions makes them ...
  • N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks 

    Li, Yu Di; Tang, Min; Yang, Yun; Huang, Zi; Tong, Ruo Feng; Yang, Shuang Cai; Li, Yao; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies.We ...
  • Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation 

    Colas, Adèle; van Toll, Wouter; Zibrek, Katja; Hoyet, Ludovic; Olivier, Anne-Hélène; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    The real-time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while adhering to local constraints. Many algorithms exist for specific ...
  • Worst-Case Rigidity Analysis and Optimization for Assemblies with Mechanical Joints 

    Liu, Zhenyuan; Hu, Jingyu; Xu, Hao; Song, Peng; Zhang, Ran; Bickel, Bernd; Fu, Chi-Wing (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We study structural rigidity for assemblies with mechanical joints. Existing methods identify whether an assembly is structurally rigid by assuming parts are perfectly rigid. Yet, an assembly identified as rigid may not ...
  • Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched Fabric 

    Jourdan, David; Skouras, Mélina; Vouga, Etienne; Bousseau, Adrien (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We introduce a new mechanism for self-actuating deployable structures, based on printing a dense pattern of closely-spaced plastic ribbons on sheets of pre-stretched elastic fabric. We leverage two shape-changing effects ...
  • Closed Space-filling Curves with Controlled Orientation for 3D Printing 

    Bedel, Adrien; Coudert-Osmont, Yoann; Martínez, Jonàs; Nishat, Rahnuma Islam; Whitesides, Sue; Lefebvre, Sylvain (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We explore the optimization of closed space-filling curves under orientation objectives. By solidifying material along the closed curve, solid layers of 3D prints can be manufactured in a single continuous extrusion motion. ...
  • Z2P: Instant Visualization of Point Clouds 

    Metzer, Gal; Hanocka, Rana; Giryes, Raja; Mitra, Niloy J.; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We present a technique for visualizing point clouds using a neural network. Our technique allows for an instant preview of any point cloud, and bypasses the notoriously difficult surface reconstruction problem or the need ...
  • Fiblets for Real-Time Rendering of Massive Brain Tractograms 

    Schertzer, Jérémie; Mercier, Corentin; Rousseau, Sylvain; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We present a method to render massive brain tractograms in real time. Tractograms model the white matter architecture of the human brain using millions of 3D polylines (fibers), summing up to billions of segments. They are ...
  • Vectorizing Line Drawings of Arbitrary Thickness via Boundary-based Topology Reconstruction 

    Zhang, Zibo; Liu, Xueting; Li, Chengze; Wu, Huisi; Wen, Zhenkun (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Vectorization is a commonly used technique for converting raster images to vector format and has long been a research focus in computer graphics and vision. While a number of attempts have been made to extract the topology ...
  • Coverage Axis: Inner Point Selection for 3D Shape Skeletonization 

    Dou, Zhiyang; Lin, Cheng; Xu, Rui; Yang, Lei; Xin, Shiqing; Komura, Taku; Wang, Wenping (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    In this paper, we present a simple yet effective formulation called Coverage Axis for 3D shape skeletonization. Inspired by the set cover problem, our key idea is to cover all the surface points using as few inside medial ...
  • Learning Spectral Unions of Partial Deformable 3D Shapes 

    Moschella, Luca; Melzi, Simone; Cosmo, Luca; Maggioli, Filippo; Litany, Or; Ovsjanikov, Maks; Guibas, Leonidas; Rodolà, Emanuele (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Spectral geometric methods have brought revolutionary changes to the field of geometry processing. Of particular interest is the study of the Laplacian spectrum as a compact, isometry and permutation-invariant representation ...
  • Recursive Analytic Spherical Harmonics Gradient for Spherical Lights 

    Mézières, Pierre; Mellado, Nicolas; Barthe, Loïc; Paulin, Mathias (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    When rendering images using Spherical Harmonics (SH), the projection of a spherical function on the SH basis remains a computational challenge both for high-frequency functions and for emission functions from complex light ...
  • Volumetric Multi-View Rendering 

    Fraboni, Basile; Webanck, Antoine; Bonneel, Nicolas; Iehl, Jean-Claude (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Rendering photo-realistic images using Monte Carlo path tracing often requires sampling a large number of paths to reach acceptable levels of noise. This is particularly the case when rendering participating media, that ...
  • Neural Precomputed Radiance Transfer 

    Rainer, Gilles; Bousseau, Adrien; Ritschel, Tobias; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Recent advances in neural rendering indicate immense promise for architectures that learn light transport, allowing efficient rendering of global illumination effects once such methods are trained. The training phase of ...
  • Fast and Exact Root Parity for Continuous Collision Detection 

    Wang, Bolun; Ferguson, Zachary; Jiang, Xin; Attene, Marco; Panozzo, Daniele; Schneider, Teseo (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We introduce the first exact root parity counter for continuous collision detection (CCD). That is, our algorithm computes the parity (even or odd) of the number of roots of the cubic polynomial arising from a CCD query. ...
  • Coupling 3D Liquid Simulation with 2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent Sources Method 

    Schreck, Camille; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    This paper proposes a method for simulating liquids in large bodies of water by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator. The surface wave simulation uses the equivalent sources ...
  • A-ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture 

    Su, Haozhe; Xue, Tao; Han, Chengguizi; Aanjaneya, Mridul (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We present an adaptively updated Lagrangian Material Point Method (A-ULMPM) to alleviate non-physical artifacts, such as the cell-crossing instability and numerical fracture, that plague state-of-the-art Eulerian formulations ...
  • Differentiable 3D CAD Programs for Bidirectional Editing 

    Cascaval, Dan; Shalah, Mira; Quinn, Phillip; Bodik, Rastislav; Agrawala, Maneesh; Schulz, Adriana (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Modern CAD tools represent 3D designs not only as geometry, but also as a program composed of geometric operations, each of which depends on a set of parameters. Program representations enable meaningful and controlled ...
  • Automatic Differentiable Procedural Modeling 

    Gaillard, Mathieu; Krs, Vojtech; Gori, Giorgio; Mech, Radomír; Benes, Bedrich (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Procedural modeling allows for an automatic generation of large amounts of similar assets, but there is limited control over the generated output. We address this problem by introducing Automatic Differentiable Procedural ...
  • Meshlets and How to Shade Them: A Study on Texture-Space Shading 

    Neff, Thomas; Mueller, Joerg H.; Steinberger, Markus; Schmalstieg, Dieter (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    Commonly used image-space layouts of shading points, such as used in deferred shading, are strictly view-dependent, which restricts efficient caching and temporal amortization. In contrast, texture-space layouts can represent ...

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