Now showing items 15-34 of 50

    • Fast and Robust Registration and Calibration of Depth-Only Sensors 

      Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2021)
      The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
    • Film Directing for Computer Games and Animation 

      Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
    • Gaming in Elliptic Geometry 

      Szirmay-Kalos, Laszlo; Magdics, Milán (The Eurographics Association, 2021)
      An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ...
    • Generative Landmarks 

      Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
      We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
    • Illumination-driven Light Probe Placement 

      Vardis, Konstantinos; Vasilakis, Andreas Alexandros; Papaioannou, Georgios (The Eurographics Association, 2021)
      We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
    • Interactive Finite Element Model of Needle Insertion and Laceration 

      Perrusi, Pedro Henrique Suruagy; Baksic, Paul; Courtecuisse, Hadrien (The Eurographics Association, 2021)
      This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...
    • Interactive Simulation for easy Decision-making in Fluid Dynamics 

      Wang, Mengchen; Férey, Nicolas; Magoulès, Frédéric; Bourdot, Patrick (The Eurographics Association, 2021)
      A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
    • Inverse Computational Spectral Geometry 

      Rodolà, Emanuele; Melzi, Simone; Cosmo, Luca; Bronstein, Michael; Ovsjanikov, Maks (The Eurographics Association, 2021)
      In the last decades, geometry processing has attracted a growing interest thanks to the wide availability of new devices and software that make 3D digital data available and manipulable to everyone. Typical issues that are ...
    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • Modeling and Actuation of Cable-driven Silicone Soft Robots 

      Frâncu, Mihail (The Eurographics Association, 2021)
      In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ...
    • Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course 

      Kucher, Kostiantyn; Martins, Rafael M.; Kerren, Andreas (The Eurographics Association, 2021)
      Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ...
    • Ray Tracing Lossy Compressed Grid Primitives 

      Benthin, Carsten; Vaidyanathan, Karthik; Woop, Sven (The Eurographics Association, 2021)
      We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ...
    • Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences 

      Anderson, Eike Falk (The Eurographics Association, 2021)
      In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...
    • Rendering 2D Vector Graphics on Mobile GPU Devices 

      Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
      Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
    • Robust Image Denoising using Kernel Predicting Networks 

      Cai, Zhilin; Zhang, Yang; Manzi, Marco; Oztireli, Cengiz; Gross, Markus; Aydin, Tunç Ozan (The Eurographics Association, 2021)
      We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
    • SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds 

      Paliard, Chloé; Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2021)
      When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
    • State of the Art on Computational Design of Assemblies with Rigid Parts 

      Wang, Ziqi; Song, Peng; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      An assembly refers to a collection of parts joined together to achieve a specific form and/or functionality. Designing assemblies is a non-trivial task as a slight local modification on a part's geometry or its joining ...
    • A Survey of Control Mechanisms for Creative Pattern Generation 

      Gieseke, Lena; Asente, Paul; Mech, Radomir; Benes, Bedrich; Fuchs, Martin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...
    • A Survey on Bounding Volume Hierarchies for Ray Tracing 

      Meister, Daniel; Ogaki, Shinji; Benthin, Carsten; Doyle, Michael J.; Guthe, Michael; Bittner, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...