Now showing items 9-28 of 50

    • Data-driven Garment Pattern Estimation from 3D Geometries 

      Goto, Chihiro; Umetani, Nobuyuki (The Eurographics Association, 2021)
      Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ...
    • EUROGRAPHICS 2021: CGF 40-2 STARs Frontmatter 

      Bühler, Katja; Rushmeier, Holly (The Eurographics Association and John Wiley & Sons Ltd., 2021)
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    • EUROGRAPHICS 2021: Education Papers Frontmatter 

      Sousa Santos, Beatriz; Domik, Gitta (Eurographics Association, 2021)
    • EUROGRAPHICS 2021: Posters Frontmatter 

      Bittner, Jirí; Waldner, Manuela (Eurographics Association, 2021)
    • EUROGRAPHICS 2021: Short Papers Frontmatter 

      Theisel, Holger; Wimmer, Michael (Eurographics Association, 2021)
    • EUROGRAPHICS 2021: Tutorials Frontmatter 

      O'Sullivan, Carol; Schmalstieg, Dieter (Eurographics Association, 2021)
    • Fast and Robust Registration and Calibration of Depth-Only Sensors 

      Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2021)
      The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
    • Film Directing for Computer Games and Animation 

      Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
    • Gaming in Elliptic Geometry 

      Szirmay-Kalos, Laszlo; Magdics, Milán (The Eurographics Association, 2021)
      An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ...
    • Generative Landmarks 

      Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
      We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
    • Illumination-driven Light Probe Placement 

      Vardis, Konstantinos; Vasilakis, Andreas Alexandros; Papaioannou, Georgios (The Eurographics Association, 2021)
      We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
    • Interactive Finite Element Model of Needle Insertion and Laceration 

      Perrusi, Pedro Henrique Suruagy; Baksic, Paul; Courtecuisse, Hadrien (The Eurographics Association, 2021)
      This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...
    • Interactive Simulation for easy Decision-making in Fluid Dynamics 

      Wang, Mengchen; Férey, Nicolas; Magoulès, Frédéric; Bourdot, Patrick (The Eurographics Association, 2021)
      A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...
    • Inverse Computational Spectral Geometry 

      Rodolà, Emanuele; Melzi, Simone; Cosmo, Luca; Bronstein, Michael; Ovsjanikov, Maks (The Eurographics Association, 2021)
      In the last decades, geometry processing has attracted a growing interest thanks to the wide availability of new devices and software that make 3D digital data available and manipulable to everyone. Typical issues that are ...
    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • Modeling and Actuation of Cable-driven Silicone Soft Robots 

      Frâncu, Mihail (The Eurographics Association, 2021)
      In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ...
    • Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course 

      Kucher, Kostiantyn; Martins, Rafael M.; Kerren, Andreas (The Eurographics Association, 2021)
      Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ...
    • Ray Tracing Lossy Compressed Grid Primitives 

      Benthin, Carsten; Vaidyanathan, Karthik; Woop, Sven (The Eurographics Association, 2021)
      We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ...
    • Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences 

      Anderson, Eike Falk (The Eurographics Association, 2021)
      In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...