Now showing items 41-50 of 50

    • An Unbiased Hybrid Rendering Approach to Path Guiding 

      Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association, 2021)
      When we think of hybrid rendering of rasterization and ray tracing, we often consider rasterization as a mean to solve the primary rays and then consider ray tracing as a mean to add secondary effects. We take a different ...
    • Unsupervised Learning of Disentangled 3D Representation from a Single Image 

      Lv, Junliang; Jiang, Haiyong; Xiao, Jun (The Eurographics Association, 2021)
      Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...
    • Virtual Creature Morphology - A Review 

      Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...
    • A Virtual Reality Platform for Immersive Education in Computer Graphics 

      Hácha, Filip; Vanecek, Petr; Váša, Libor (The Eurographics Association, 2021)
      We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ...
    • VisGuided: A Community-driven Approach for Education in Visualization 

      Diehl, Alexandra; Firat, Elif E.; Torsney-Weir, Thomas; Abdul-Rahman, Alfie; Bach, Benjamin; Laramee, Robert; Pajarola, Renato; Chen, Min (The Eurographics Association, 2021)
      We propose a novel educational approach for teaching visualization, using a community-driven and participatory methodology that extends the traditional course boundaries from the classroom to the broader visualization ...
    • Visual Analysis of Point Cloud Neighborhoods via Multi-Scale Geometric Measures 

      Ritter, Marcel; Schiffner, Daniel; Harders, Matthias (The Eurographics Association, 2021)
      Point sets are a widely used spatial data structure in computational and observational domains, e.g. in physics particle simulations, computer graphics or remote sensing. Algorithms typically operate in local neighborhoods ...
    • Visualising the Transition of Large Networks via Dimensionality Reduction to Illustrate the Evolution of the Human Brain 

      Ganglberger, Florian; Kaczanowska, Joanna; Haubensak, Wulf; Bühler, Katja (The Eurographics Association, 2021)
      Advances in high-throughput imaging techniques enable the creation of networks depicting spatio-temporal biological and neurophysiological processes with unprecedented size and magnitude. These networks involve thousands ...
    • Visualization and Graphics in Mixed Reality 

      Kalkofen, Denis; Mori, Shohei; Tatzgern, Markus (The Eurographics Association, 2021)
      This tutorial will present the challenges and unique aspects of mixed reality visualization applications such as organization of data for visualization, real-world data sources for visualization, real time photo-realistic ...
    • Visualizing Errors in Rendered High Dynamic Range Images 

      Andersson, Pontus; Nilsson, Jim; Shirley, Peter; Akenine-Möller, Tomas (The Eurographics Association, 2021)
      A new error metric targeting rendered high dynamic range images is presented. Our method computes a composite visualization over a number of low dynamic range error maps of exposure compensated and tone mapped image pairs ...
    • Volumetric Video - Acquisition, Compression, Interaction and Perception 

      Zell, Eduard; Castan, Fabien; Gasparini, Simone; Hilsmann, Anna; Kazhdan, Misha; Tagliasacchi, Andrea; Zarpalas, Dimitris; Zioulis, Nick (The Eurographics Association, 2021)
      Volumetric video, free-viewpoint video or 4D reconstruction refer to the process of reconstructing 3D content over time using a multi-view setup. This method is constantly gaining popularity both in research and industry. ...