Pacific Graphics 2020 - Short Papers, Posters, and Work-in-Progress Papers
Proceedings published in 2020, Articles to be presented in 2021: Wellington, New Zealand

(for Full Papers (CGF) see PG 2020 - CGF 39-7)


Rendering
An Energy-Conserving Hair Shading Model Based on Neural Style Transfer
Zhi Qiao and Takashi Kanai
Illumination Space: A Feature Space for Radiance Maps
Andrew Chalmers, Todd Zickler, and Taehyun Rhee
Creation and Reconstruction
A Deep Learning Based Interactive Sketching System for Fashion Images Design
Yao Li, Xiang Gang Yu, Xiao Guang Han, Nian Juan Jiang, Kui Jia, and Jiang Bo Lu
Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model
Zhiyuan Su, Xiaoying Nie, Xukun Shen, and Yong Hu
Geometric Computations
A Robust Feature-aware Sparse Mesh Representation
Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Claudio Mura, and Renato Pajarola
Simple Simulation of Curved Folds Based on Ruling-aware Triangulation
Kosuke Sasaki and Jun Mitani
Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU
Maximilian Reischl, Christian Knauer, and Michael Guthe
Posters
Interactive Video Completion with SiamMask
Satsuki Tsubota and Makoto Okabe
Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space
Hongli Liu and Honglei Han
Day-to-Night Road Scene Image Translation Using Semantic Segmentation
Seung Youp Baek and Sungkil Lee
Work-in-Progress Papers
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
Yu Wei Tan, Nicholas Chua, Clarence Koh, and Anand Bhojan
Stroke Synthesis for Inbetweening of Rough Line Animations
Jiazhou Chen, Xinding Zhu, Pierre Bénard, and Pascal Barla

Recent Submissions

  • RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering 

    Tan, Yu Wei; Chua, Nicholas; Koh, Clarence; Bhojan, Anand (The Eurographics Association, 2020)
    Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ...
  • Day-to-Night Road Scene Image Translation Using Semantic Segmentation 

    Baek, Seung Youp; Lee, Sungkil (The Eurographics Association, 2020)
    We present a semi-automated framework that translates day-time domain road scene images to those for the night-time domain. Unlike recent studies based on the Generative Adversarial Networks (GANs), we avoid learning for ...
  • Stroke Synthesis for Inbetweening of Rough Line Animations 

    Chen, Jiazhou; Zhu, Xinding; Bénard, Pierre; Barla, Pascal (The Eurographics Association, 2020)
    In this paper, we present a stroke synthesis approach for the inbetweening of rough line animations. In pre-process, keyframe strokes are transformed by local perturbation and sliding to generate a number of candidate ...
  • Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space 

    Liu, Hongli; Han, Honglei (The Eurographics Association, 2020)
    We present a novel method that reconstructs the Monte Carlo errors of renderings as a blue-noise in screen space. To this end, we conform the statistic result of per-pixel integration to a precomputed blue-noise mask. ...
  • Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU 

    Reischl, Maximilian; Knauer, Christian; Guthe, Michael (The Eurographics Association, 2020)
    We present a new approach for path finding in weighted graphs using pre-computed minimal distance fields. By selecting the most promising minimal distance field at any given node and switching between them, our algorithm ...
  • Simple Simulation of Curved Folds Based on Ruling-aware Triangulation 

    Sasaki, Kosuke; Mitani, Jun (The Eurographics Association, 2020)
    Folding a thin sheet material such as paper along curves creates a developable surface composed of ruled surface patches. When using such surfaces in design, designers often repeat a process of folding along curves drawn ...
  • Interactive Video Completion with SiamMask 

    Tsubota, Satsuki; Okabe, Makoto (The Eurographics Association, 2020)
    In this project, we are developing a method to quickly and easily perform video completion. Under the proposed method, the user specifies a target object by drawing a bounding box around it in the first frame of the video; ...
  • A Robust Feature-aware Sparse Mesh Representation 

    Perez, Lizeth Joseline Fuentes; Calla, Luciano Arnaldo Romero; Montenegro, Anselmo Antunes; Mura, Claudio; Pajarola, Renato (The Eurographics Association, 2020)
    The sparse representation of signals defined on Euclidean domains has been successfully applied in signal processing. Bringing the power of sparse representations to non-regular domains is still a challenge, but promising ...
  • Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model 

    Su, Zhiyuan; Nie, Xiaoying; Shen, Xukun; Hu, Yong (The Eurographics Association, 2020)
    In this paper, we present a monocular 3D fluid volume reconstruction technique that can alleviate challenging parameter tuning while vividly reproducing the inflow and outflow of the video scene. To reconstruct the geometric ...
  • A Deep Learning Based Interactive Sketching System for Fashion Images Design 

    Li, Yao; Yu, Xiang Gang; Han, Xiao Guang; Jiang, Nian Juan; Jia, Kui; Lu, Jiang Bo (The Eurographics Association, 2020)
    In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed ...
  • An Energy-Conserving Hair Shading Model Based on Neural Style Transfer 

    Qiao, Zhi; Kanai, Takashi (The Eurographics Association, 2020)
    We present a novel approach for shading photorealistic hair animation, which is the essential visual element for depicting realistic hairs of virtual characters. Our model is able to shade high-quality hairs quickly by ...
  • Illumination Space: A Feature Space for Radiance Maps 

    Chalmers, Andrew; Zickler, Todd; Rhee, Taehyun (The Eurographics Association, 2020)
    Radiance maps (RM) are used for capturing the lighting properties of real-world environments. Databases of RMs are useful for various rendering applications such as Look Development, live action composition, mixed reality, ...
  • Pacific Graphics 2020 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter 

    Lee, Sung-hee; Zollmann, Stefanie; Okabe, Makoto; Wuensche, Burkhard (The Eurographics Association, 2020)