Now showing items 6-10 of 10

    • Implementing One-Click Caustics in Corona Renderer 

      Šik, Martin; Krivánek, Jaroslav (The Eurographics Association, 2019)
      This paper describes the implementation of a fully automatic caustics rendering solution in Corona Renderer. The main requirement is that the technique be completely transparent to the user, should not need any parameter ...
    • Impulse Responses for Precomputing Light from Volumetric Media 

      Dubouchet, Adrien; Sloan, Peter-Pike; Jarosz, Wojciech; Nowrouzezahrai, Derek (The Eurographics Association, 2019)
      Modern interactive rendering can rely heavily on precomputed static lighting on surfaces and in volumes. Scattering from volumetric media can be similarly treated using precomputation, but transport from volumes onto ...
    • Puppet Dubbing 

      Fried, Ohad; Agrawala, Maneesh (The Eurographics Association, 2019)
      Dubbing puppet videos to make the characters (e.g. Kermit the Frog) convincingly speak a new speech track is a popular activity with many examples of well-known puppets speaking lines from films or singing rap songs. But ...
    • Real-Time Hybrid Hair Rendering 

      Jansson, Erik Sven Vasconcelos; Chajdas, Matthäus G.; Lacroix, Jason; Ragnemalm, Ingemar (The Eurographics Association, 2019)
      Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often ...
    • Spectral Primary Decomposition for Rendering with sRGB Reflectance 

      Mallett, Ian; Yuksel, Cem (The Eurographics Association, 2019)
      Spectral renderers, as-compared to RGB renderers, are able to simulate light transport that is closer to reality, capturing light behavior that is impossible to simulate with any three-primary decomposition. However, ...