Browsing CEIG19 by Title
Now showing items 13-17 of 17
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View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats
(The Eurographics Association, 2019)Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ... -
A Virtual Reality Front-end for City Modeling
(The Eurographics Association, 2019)Current tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we ... -
A Virtual Reality Front-End for Earthquake Simulation
(The Eurographics Association, 2019)Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ... -
Visiting Ancient Rome with a Serious Game
(The Eurographics Association, 2019)The current rise of video games has made that different fields of research feel attracted to these new technologies in order to enhance their works and make their results more attractive. It is for this reason that so-called ... -
A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation
(The Eurographics Association, 2019)Semantic segmentation has been a research topic in computer vision for decades. This task has become a crucial challenge nowadays due to emergence of new technologies such as autonomous driving. Nonetheless, most existing ...