Now showing items 7-20 of 20

    • Efficient Global Registration for Nominal/Actual Comparisons 

      Berkei, Sarah; Limper, Max; Hörr, Christian; Kuijper, Arjan (The Eurographics Association, 2018)
      We investigate global registration methods for Nominal/Actual comparisons, using precise, high-resolution 3D scans. First we summarize existing approaches and requirements for this field of application. We then demonstrate ...
    • Efficient Subsurface Scattering Simulation for Time-of-Flight Sensors 

      Bulczak, David; Kolb, Andreas (The Eurographics Association, 2018)
      Today, amplitude modulated continuouswave (AMCW) Time-of-Flight (ToF) range cameras are ubiquitous devices that are employed in many fields of application, such as robotics, automotive industry, and home entertainment. ...
    • Fast and Dynamic Construction of Bounding Volume Hierarchies Based on Loose Octrees 

      Gu, Feng; Jendersie, Johannes; Grosch, Thorsten (The Eurographics Association, 2018)
      Many fast methods for constructing BVHs on the GPU only use the centroids of primitive bounding boxes and ignore the actual spatial extent of each primitive. We present a fast new way and a memory-efficient implementation ...
    • A Fast and Efficient Semi-guided Algorithm for Flat Coloring Line-arts 

      Fourey, Sébastien; Tschumperlé, David; Revoy, David (The Eurographics Association, 2018)
      We present a fast and efficient algorithm for the semi-supervised colorization of line-art images (e.g. hand-made cartoons), based on two successive steps: 1. A geometric analysis of the stroke contours, and their closing ...
    • Frontmatter: VMV 2018: Vision, Modeling, and Visualization 

      Beck, Fabian; Dachsbacher, Carsten; Sadlo, Filip (The Eurographics Association, 2018)
    • Hierarchical Additive Poisson Disk Sampling 

      Dieckmann, Alexander; Klein, Reinhard (The Eurographics Association, 2018)
      Generating samples of point clouds and meshes with blue noise characteristics is desirable for many applications in rendering and geometry processing. Working with laser-scanned or lidar point clouds, we usually find region ...
    • Identifying Similar Eye Movement Patterns with t-SNE 

      Burch, Michael (The Eurographics Association, 2018)
      In this paper we describe an approach based on the t-distributed stochastic neighbor embedding (t-SNE) focusing on projecting high-dimensional eye movement data to two dimensions. The lower-dimensional data is then represented ...
    • Interactive Interpolation of Metallic Effect Car Paints 

      Golla, Tim; Klein, Reinhard (The Eurographics Association, 2018)
      Metallic car paints are visually complex materials that, among others effects, exhibit a view-dependent metallic sparkling, which is particularly difficult to recreate in computer graphics. While capturing real-world ...
    • Interactive Visual Exploration of Line Clusters 

      Kanzler, Mathias; Westermann, Rüdiger (The Eurographics Association, 2018)
      We propose a visualization approach to interactively explore the structure of clusters of lines in 3D space. We introduce cluster consistency fields to indicate the local consistency of the lines in a cluster depending on ...
    • Painterly Rendering using Limited Paint Color Palettes 

      Lindemeier, Thomas; Gülzow, J. Marvin; Deussen, Oliver (The Eurographics Association, 2018)
      We present a painterly rendering method for digital painting systems as well as visual feedback based painting machines that automatically extracts color palettes from images and computes mixture recipes for these from a ...
    • The Parallel Eigenvectors Operator 

      Oster, Timo; Rössl, Christian; Theisel, Holger (The Eurographics Association, 2018)
      The parallel vectors operator is a prominent tool in visualization that has been used for line feature extraction in a variety of applications such as ridge and valley lines, separation and attachment lines, and vortex ...
    • Parameter Space Comparison of Inertial Particle Models 

      Holbein, Jérôme; Günther, Tobias (The Eurographics Association, 2018)
      In many meteorological and engineering problems, the motion of finite-sized objects of non-zero mass plays a crucial role, such as in air pollution, desertification, stirring of dust during helicopter navigation, or droplets ...
    • Web-based Volume Rendering using Progressive Importance-based Data Transfer 

      Mwalongo, Finian; Krone, Michael; Reina, Guido; Ertl, Thomas (The Eurographics Association, 2018)
      WebGL 2.0 makes it possible to implement efficient volume rendering that runs in browsers using 3D textures and complex fragment shaders. However, a typical bottleneck for web-based volume rendering is the size of the ...
    • WithTeeth: Denture Preview in Augmented Reality 

      Amirkhanov, Aleksandr; Amirkhanov, Artem; Bernhard, Matthias; Toth, Zsolt; Stiller, Sabine; Geier, Andreas; Gröller, Eduard; Mistelbauer, Gabriel (The Eurographics Association, 2018)
      Dentures are prosthetic devices replacing missing or damaged teeth, often used for dental reconstruction. Dental reconstruction improves the functional state and aesthetic appearance of teeth. State-of-the-art methods used ...