Now showing items 31-38 of 38

    • Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs 

      Usman, Muhammad; Haworth, Brandon; Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros (ACM, 2017)
      We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ...
    • Untangling Layered Garments: An Implicit Approach 

      Buffet, Thomas; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2018)
      The efficient animation of layers of garments is a challenging task, as it requires handling collisions and contacts between multiple thin surfaces, which may be difficult to untangle once inter-penetrations have occurred. ...
    • Viewpoint Selection for Liquid Animations 

      Suzuki, Chihiro; Kanai, Takashi (The Eurographics Association, 2018)
      We propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; ...
    • Volumetric Muscle Controller 

      Lee, Seunghwan; Mitchell, Nathan; Aanjaneya, Mridul; Sifakis, Eftychios; Lee, Jehee (ACM, 2017)
      We describe a controller with a fully integrated musculoskeletal model actuated by more than a hundred muscles. Inspired by a QP-based control algorithm, we improved the algorithm to control the volumetric muscles directly. ...
    • VR Kino+Theatre: From the Ancient Greeks Into the Future of Media 

      Velho, Luiz; Carvalho, Leonardo; Lucio, Djalma (The Eurographics Association, 2018)
      VR Kino+Theatre is a media platform that combines theatrical performance with live cinema using virtual reality technology.
    • WeightShift: Accelerating Animation at Framestore with Physics 

      Chapman, Danny; Daoust, Tim; Ormos, Andras; Lewis, Joseph (The Eurographics Association, 2020)
      Framestore and WeightShift created a full-body physics simulation to deliver art-directed shots in highly dynamic scenarios in several days instead of several weeks. Our technique combines ragdoll simulation and keyframe ...
    • Wind Erosion: Shape Modifications by Interactive Particle-based Erosion and Deposition 

      Krs, Vojtech; Hädrich, Torsten; Michels, Dominik L.; Deussen, Oliver; Pirk, Sören; Benes, Bedrich (The Eurographics Association, 2020)
      We present a novel user-assisted method for physics-inspired modeling of geomorphological features on polygonal meshes using material erosion and deposition as the driving mechanisms. Polygonal meshes defining an input ...
    • ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data 

      Fangbemi, Abassin Sourou; Lu, Yi Fei; Xu, Maoyuan; Luo, Xiaowu; Rolland, Alexis; Raissi, Chedy (The Eurographics Association, 2020)
      This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildlife, ...