EG2006

Eurographics DL Repository

EG2006

 

Vienna, Austria

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Recent Submissions

  • Clarke, Lyndsey; Chen, Min; Townsend, Peter; Mora, Benjamin (The Eurographics Association, 2006)
    Caricatures are usually created by skilled artists, and, due to their amusing appearance, they serve mainly as a source of entertainment and humour. This short paper is therefore concerned with a means for generating facial ...
  • Kang, Dongwann; Park, Young-Sup; Seo, Sang-Hyun; Yoon, Kyung-Hyun (The Eurographics Association, 2006)
    This study proposes a method of Two Layer Image Tile Mosaics to preserve detailed depiction of the source image. This method is composed of following three stages. First of all, the upper layer tile is located through a ...
  • Spindler, Martin; Röber, Niklas; Döhring, Robert; Masuch, Maic (The Eurographics Association, 2006)
    In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, ...
  • Turini, G.; Ganovelli, F.; Montani, C. (The Eurographics Association, 2006)
    Bone drilling is a fundamental task in several surgical procedures, including mastoidectomy, cochlear implantation, orbital surgery. It consists in eroding the part of the bone in contact with the tip of the surgical tool ...
  • Nurminen, Antti (The Eurographics Association, 2006)
    We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
  • Shin, Seonhyung; Lee, Gun A.; Yang, Ungyeon; Son, Wookho (The Eurographics Association, 2006)
    Cooperation between multiple information devices is necessary in ubiquitous computing environments. Consequently, visual display interfaces also need to cooperate with each other to help users to understand virtual information ...
  • Germer, T.; Götzelmann, T.; Spindler, M.; Strothotte, Th. (The Eurographics Association, 2006)
    We present a flexible, distributed and effective technique to model custom distortions of images. The main idea is to use a mass-spring model to create a flexible surface and to create distortions by changing the rest-lengths. ...
  • Demiralp, Çagatay; Zhang, Song; Tate, David F.; Correia, Stephen; Laidlaw, David H. (The Eurographics Association, 2006)
    We present two new methods for visualizing cross-sections of 3D diffusion tensor magnetic resonance imaging (DTI) volumes. For each of the methods we show examples of visualizations of the corpus callosum in the midsagittal ...
  • Schirski, Marc; Bischof, Christian; Kuhlen, Torsten (The Eurographics Association, 2006)
    In this paper we present an immersive visualization approach for the intuitive exploration of flow fields, which operates entirely within the graphics subsystem. We augment particle data with a brief history of their recent ...
  • Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T. (The Eurographics Association, 2006)
    This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
  • Desbenoit, Brett; Galin, Eric; Akkouche, Samir; Grosjean, Jérome (The Eurographics Association, 2006)
    This paper presents a system for modeling autumn leaves covering vegetation and monuments. We simulate the coloring and aging process by a stochastic model that represents the probability of evolution of a leaf according ...
  • Dobbyn, S.; McDonnell, R.; Kavan, L.; Collins, S.; O'Sullivan, C. (The Eurographics Association, 2006)
    The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time ...
  • Wong, Chee-Kien Gabriyel; Wang, Jianliang (The Eurographics Association, 2006)
    The real-time rendering process is well known to be extremely dynamic and complex. This paper presents a novel approach to modeling this process via the system identification methodology. Given the process s dynamic nature ...
  • Finkenzeller, D.; Schmitt, A. (The Eurographics Association, 2006)
    Architectural settings occur in many virtual environments. Modeling such highly detailed structures manually is a time-consuming and tedious task. Therefore we propose a system for the rapid modeling of building façades. ...
  • Xu, Jia; Huang, Zhiyong (The Eurographics Association, 2006)
    This paper presents a novel smooth and convergent high order parametric interpolation method called HOPI with a formal treatment. It employs high order derivatives information and provides more freedom on control of curves. ...
  • Vogiatzis, G.; Hernández, C.; Cipolla, R. (The Eurographics Association, 2006)
    This paper addresses the problem of obtaining complete, very detailed reconstructions of shiny objects such as glazed ceramics. We present an algorithm which uses silhouettes of the object, as well as images obtained under ...
  • Janda, M.; Hanák, I.; Skala, V. (The Eurographics Association, 2006)
    This paper describes a rendering pipeline for digital hologram synthesis. The pipeline is capable of handling triangle meshes, directional light sources, texture coordinates, and advanced illumination models. Due to the ...
  • Diepstraten, Joachim; Borgo, Rita (The Eurographics Association, 2006)
    One common goal nearly all global illumination algorithms aim for is solving the light transport problem. The most visual noticeable one in the general case is the diffuse-diffuse light transport between surfaces. Most ...
  • Hassner, T.; Basri, R. (The Eurographics Association, 2006)
    We present a system for automatically generating custom, structured image-maps for input depth-maps. Our system thus allows quick fitting of masses of objects with tailor-made image-maps. Given a depth-map of a novel 3D ...
  • Vanaken, C.; Gerrits, M.; Bekaert, P. (The Eurographics Association, 2006)
    In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their ...

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