Recent Submissions

  • Elastic Facial Caricature Warping 

    Clarke, Lyndsey; Chen, Min; Townsend, Peter; Mora, Benjamin (The Eurographics Association, 2006)
    Caricatures are usually created by skilled artists, and, due to their amusing appearance, they serve mainly as a source of entertainment and humour. This short paper is therefore concerned with a means for generating facial ...
  • Two Layer Image Tile Mosaics 

    Kang, Dongwann; Park, Young-Sup; Seo, Sang-Hyun; Yoon, Kyung-Hyun (The Eurographics Association, 2006)
    This study proposes a method of Two Layer Image Tile Mosaics to preserve detailed depiction of the source image. This method is composed of following three stages. First of all, the upper layer tile is located through a ...
  • Enhanced Cartoon and Comic Rendering 

    Spindler, Martin; Röber, Niklas; Döhring, Robert; Masuch, Maic (The Eurographics Association, 2006)
    In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, ...
  • Simulating Drilling on Tetrahedral Meshes 

    Turini, G.; Ganovelli, F.; Montani, C. (The Eurographics Association, 2006)
    Bone drilling is a fundamental task in several surgical procedures, including mastoidectomy, cochlear implantation, orbital surgery. It consists in eroding the part of the bone in contact with the tip of the surgical tool ...
  • m-LOMA - a Mobile 3D Portal to Location-based Information 

    Nurminen, Antti (The Eurographics Association, 2006)
    We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
  • Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments 

    Shin, Seonhyung; Lee, Gun A.; Yang, Ungyeon; Son, Wookho (The Eurographics Association, 2006)
    Cooperation between multiple information devices is necessary in ubiquitous computing environments. Consequently, visual display interfaces also need to cooperate with each other to help users to understand virtual information ...
  • SpringLens Distributed Nonlinear Magnifications 

    Germer, T.; Götzelmann, T.; Spindler, M.; Strothotte, Th. (The Eurographics Association, 2006)
    We present a flexible, distributed and effective technique to model custom distortions of images. The main idea is to use a mass-spring model to create a flexible surface and to create distortions by changing the rest-lengths. ...
  • Connectivity-Aware Sectional Visualization of 3D DTI Volumes using Perceptual Flat-Torus Coloring and Edge Rendering 

    Demiralp, Çagatay; Zhang, Song; Tate, David F.; Correia, Stephen; Laidlaw, David H. (The Eurographics Association, 2006)
    We present two new methods for visualizing cross-sections of 3D diffusion tensor magnetic resonance imaging (DTI) volumes. For each of the methods we show examples of visualizations of the corpus callosum in the midsagittal ...
  • Exploring Flow Fields with GPU-Based Stream Tracers in Virtual Environments 

    Schirski, Marc; Bischof, Christian; Kuhlen, Torsten (The Eurographics Association, 2006)
    In this paper we present an immersive visualization approach for the intuitive exploration of flow fields, which operates entirely within the graphics subsystem. We augment particle data with a brief history of their recent ...
  • Magical Mirrors 

    Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T. (The Eurographics Association, 2006)
    This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
  • Modeling Autumn Sceneries 

    Desbenoit, Brett; Galin, Eric; Akkouche, Samir; Grosjean, Jérome (The Eurographics Association, 2006)
    This paper presents a system for modeling autumn leaves covering vegetation and monuments. We simulate the coloring and aging process by a stochastic model that represents the probability of evolution of a leaf according ...
  • Clothing the Masses: Real-Time Clothed Crowds With Variation 

    Dobbyn, S.; McDonnell, R.; Kavan, L.; Collins, S.; O'Sullivan, C. (The Eurographics Association, 2006)
    The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time ...
  • Modeling Real-time Rendering 

    Wong, Chee-Kien Gabriyel; Wang, Jianliang (The Eurographics Association, 2006)
    The real-time rendering process is well known to be extremely dynamic and complex. This paper presents a novel approach to modeling this process via the system identification methodology. Given the process s dynamic nature ...
  • Rapid Modeling of Complex Building Façades 

    Finkenzeller, D.; Schmitt, A. (The Eurographics Association, 2006)
    Architectural settings occur in many virtual environments. Modeling such highly detailed structures manually is a time-consuming and tedious task. Therefore we propose a system for the rapid modeling of building façades. ...
  • HOPI: A Novel High Order Parametric Interpolation in 2D 

    Xu, Jia; Huang, Zhiyong (The Eurographics Association, 2006)
    This paper presents a novel smooth and convergent high order parametric interpolation method called HOPI with a formal treatment. It employs high order derivatives information and provides more freedom on control of curves. ...
  • Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera 

    Vogiatzis, G.; Hernández, C.; Cipolla, R. (The Eurographics Association, 2006)
    This paper addresses the problem of obtaining complete, very detailed reconstructions of shiny objects such as glazed ceramics. We present an algorithm which uses silhouettes of the object, as well as images obtained under ...
  • Digital HPO Hologram Rendering Pipeline 

    Janda, M.; Hanák, I.; Skala, V. (The Eurographics Association, 2006)
    This paper describes a rendering pipeline for digital hologram synthesis. The pipeline is capable of handling triangle meshes, directional light sources, texture coordinates, and advanced illumination models. Due to the ...
  • Evaluation of Different Diffuse Surface Reflection Models for Global Illumination 

    Diepstraten, Joachim; Borgo, Rita (The Eurographics Association, 2006)
    One common goal nearly all global illumination algorithms aim for is solving the light transport problem. The most visual noticeable one in the general case is the diffuse-diffuse light transport between surfaces. Most ...
  • Automatic Depth-Map Colorization 

    Hassner, T.; Basri, R. (The Eurographics Association, 2006)
    We present a system for automatically generating custom, structured image-maps for input depth-maps. Our system thus allows quick fitting of masses of objects with tailor-made image-maps. Given a depth-map of a novel 3D ...
  • Articulated Video Sprites 

    Vanaken, C.; Gerrits, M.; Bekaert, P. (The Eurographics Association, 2006)
    In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their ...

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