Education 2006

Eurographics DL Repository

Education 2006

 

Recent Submissions

  • Souleles, Nicos (The Eurographics Association, 2006)
    This is a qualitative study of teachers conceptions of learning and assessment in a final year undergraduate degree in multimedia design. In particular, the focus is on the assessment process of final year projects and ...
  • Mohler, James L. (The Eurographics Association, 2006)
    This contribution provides an overview to the expansive research and literature concerning spatial ability. Its aim is to provide the reader with relevant historical and applied background and to make a call for computer ...
  • Miyai, Ayumi; Nakamura, Tagiru; Mikami, Koji; Kawashima, Motonobu; Yamaguchi, Yasushi (The Eurographics Association, 2006)
    Through 15 years experience with the Certification Test of Computer Graphics by the Computer Graphic Arts Society, we have felt importance of a new style of test, namely simulation test (ST). The goal of ST is to evaluate ...
  • Andújar, Carlos; Vázquez, Pere-Pau (The Eurographics Association, 2006)
    Computer Graphics is a growing field that is becoming more and more present in Computer Science studies at University level. This has lead to the creation of a large number of support materials, such as tutorials, white ...
  • Dias, Paulo; Madeira, Joaquim; Santos, Beatriz Sousa (The Eurographics Association, 2006)
    During the first semester of 2005/2006 we used the Visualization Toolkit (VTK) as a tool for teaching and applying Computer Graphics, both for Computer Engineering students who chose to attend the 3D Modeling and Visualization ...
  • Bailey, Mike (The Eurographics Association, 2006)
    This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students experimental feedback loop is very fast. glman allows students to create a ...
  • Vera, Lucia; Campos, Ruben; Herrera, Gerardo; Sebastian, Beleu (The Eurographics Association, 2006)
    This paper describes the use of Real Time graphic applications as educational tools, specifically oriented to working with people who have certain learning difficulties. We first focus on identifying the most relevant ...
  • Kaufmann, Hannes; Csisinko, Mathis; Totter, Alexandra (The Eurographics Association, 2006)
    For distance education utilizing shared Virtual or Augmented Reality (VR/AR) applications, reliable network distribution of educational content is of prime importance. In this paper we summarize the development of software ...
  • Rankin, Yolanda; Gold, Rachel; Gooch, Bruce (The Eurographics Association, 2006)
    Leveraging the experiential cognition and motivational factors of 3D games, we conduct a pilot study that utilizes Ever Quest 2 as pedagogical learning tool for English as a second language (ESL) students. We combine the ...
  • Beckhaus, Steffi; Blom, Kristopher J. (The Eurographics Association, 2006)
    This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combination of traditional seminar type teaching with ...
  • Davis, Timothy A. (The Eurographics Association, 2006)
    This paper proposes a method for teaching a first-year course in computer science using graphicsbased problems as the teaching medium. Specifically, we present a method for instruction in programming using a semester-long ...
  • Domik, Gitta; Goetz, Frank (The Eurographics Association, 2006)
    Two themes of computer graphics, namely computer-generated color and computer-generated visualization, are introduced in a teaching/learning tool using a breadth-first approach. The breadth-first approach provides a holistic ...
  • - (The Eurographics Association, 2006)
    Preface and Table of Contents