Recent Submissions

  • Compter Graphics Education: Where and How Do We Develop Spatial Ability? 

    Mohler, James L. (The Eurographics Association, 2006)
    This contribution provides an overview to the expansive research and literature concerning spatial ability. Its aim is to provide the reader with relevant historical and applied background and to make a call for computer ...
  • Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology 

    Miyai, Ayumi; Nakamura, Tagiru; Mikami, Koji; Kawashima, Motonobu; Yamaguchi, Yasushi (The Eurographics Association, 2006)
    Through 15 years experience with the Certification Test of Computer Graphics by the Computer Graphic Arts Society, we have felt importance of a new style of test, namely simulation test (ST). The goal of ST is to evaluate ...
  • Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree 

    Souleles, Nicos (The Eurographics Association, 2006)
    This is a qualitative study of teachers conceptions of learning and assessment in a final year undergraduate degree in multimedia design. In particular, the focus is on the assessment process of final year projects and ...
  • A Programmable Tutor for OpenGL Transformations 

    Andújar, Carlos; Vázquez, Pere-Pau (The Eurographics Association, 2006)
    Computer Graphics is a growing field that is becoming more and more present in Computer Science studies at University level. This has lead to the creation of a large number of support materials, such as tutorials, white ...
  • Using VTK as a Tool for Teaching and Applying Computer Graphics 

    Dias, Paulo; Madeira, Joaquim; Santos, Beatriz Sousa (The Eurographics Association, 2006)
    During the first semester of 2005/2006 we used the Visualization Toolkit (VTK) as a tool for teaching and applying Computer Graphics, both for Computer Engineering students who chose to attend the 3D Modeling and Visualization ...
  • Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback 

    Bailey, Mike (The Eurographics Association, 2006)
    This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students experimental feedback loop is very fast. glman allows students to create a ...
  • Long Distance Distribution of Educational Augmented Reality Applications 

    Kaufmann, Hannes; Csisinko, Mathis; Totter, Alexandra (The Eurographics Association, 2006)
    For distance education utilizing shared Virtual or Augmented Reality (VR/AR) applications, reliable network distribution of educational content is of prime importance. In this paper we summarize the development of software ...
  • Computer Graphics Applications in the Education Process of People with Learning Difficulties 

    Vera, Lucia; Campos, Ruben; Herrera, Gerardo; Sebastian, Beleu (The Eurographics Association, 2006)
    This paper describes the use of Real Time graphic applications as educational tools, specifically oriented to working with people who have certain learning difficulties. We first focus on identifying the most relevant ...
  • 3D Role-Playing Games as Language Learning Tools 

    Rankin, Yolanda; Gold, Rachel; Gooch, Bruce (The Eurographics Association, 2006)
    Leveraging the experiential cognition and motivational factors of 3D games, we conduct a pilot study that utilizes Ever Quest 2 as pedagogical learning tool for English as a second language (ESL) students. We combine the ...
  • Teaching, Exploring, Learning Developing Tutorials for In-Class Teaching and Self-Learning 

    Beckhaus, Steffi; Blom, Kristopher J. (The Eurographics Association, 2006)
    This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combination of traditional seminar type teaching with ...
  • Graphics-Based Learning in First-Year Computer Science 

    Davis, Timothy A. (The Eurographics Association, 2006)
    This paper proposes a method for teaching a first-year course in computer science using graphicsbased problems as the teaching medium. Specifically, we present a method for instruction in programming using a semester-long ...
  • A Breadth-First Approach for Teaching Computer Graphics 

    Domik, Gitta; Goetz, Frank (The Eurographics Association, 2006)
    Two themes of computer graphics, namely computer-generated color and computer-generated visualization, are introduced in a teaching/learning tool using a breadth-first approach. The breadth-first approach provides a holistic ...
  • Preface and Table of Contents 

    - (The Eurographics Association, 2006)
    Preface and Table of Contents