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Hardware-Assisted Relief Texture Mapping
(Eurographics Association, 2002)
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the ...
From Textual Chats to Interest Groups in 3D Virtual Space
(Eurographics Association, 2002)
While the textual chat is a highly popular tool for various kinds of social interactions, its extension to the visual three-dimensional domain remains almost untouched and without practical utilization yet. This paper ...
Tone Reproduction and Physically Based Spectral Rendering
(Eurographics Association, 2002)
The ultimate aim of realistic graphics is the creation of images that provoke the same responses that a viewer would have to a real scene. This STAR addresses two related key problem areas in this effort which are located ...
Facial Modeling and Animation
(Eurographics Association, 2002)
Dynamic Motion Models
(Eurographics Association, 2002)
Real-time animation of virtual characters is a demanding task. We propose dynamic motion models which can create the motion of a virtual character in different styles and have the ability to change the animation while it ...
More than RGB: Spectral Trends in Color Reproduction
(Eurographics Association, 2002)
Early rendering algorithms relied exclusively on three-dimensional spaces for color computation, such as RGB and CIE XYZ. Recent rendering advances use full spectral information for illuminants and surfaces, resulting in ...
Modeling and Rendering of Synthetic Plants
(Eurographics Association, 2002)
Plant geometries: → important for many indoor and outdoor scenes → hard to generate and to manipulate → tricky to convert → today: seldomly used → tomorrow: standard of most animation systems
Normal Enhancement for Interactive Non-photorealistic Rendering
(Eurographics Association, 2002)
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-known in the computer graphics community for providing the impression of small-scale geometrical features (which actually ...
Texture Minification using Quad-trees and Fipmaps
(Eurographics Association, 2002)
The paper extends the recently published methods for image reconstruction and texture minification using the generalized ripmap method, named fipmap, and quad-trees. Fipmap is based on the technique of partitioned iterated ...
Texture Mapping on Doo-Sabin Subdivision Surfaces Using Multiple Images
(Eurographics Association, 2002)
We propose a texture mapping method on subdivision surfaces using multiple images and have implemented it on Doo- Sabin scheme. At the beginning, one texture map is specified for each control mesh face respectively. In a ...