EG2002

Eurographics DL Repository

EG2002

 

Saarbrücken, Germany

Collections in this community

Recent Submissions

  • El- Sana, Jihad; De Floriani, Leila; Puppo, Enrico; Shamir, Arik (Eurographics Association, 2002)
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  • Zachmann, Gabriel; Langetepe, Elmar (Eurographics Association, 2002)
    This tutorial aims at presenting a wide range of geometric data structures, algorithms and techniques from computational geometry to computer graphics practitioners. To achieve this goal we introduce several data structures, ...
  • Deussen, Oliver (Eurographics Association, 2002)
    Plant geometries: → important for many indoor and outdoor scenes → hard to generate and to manipulate → tricky to convert → today: seldomly used → tomorrow: standard of most animation systems
  • Magnenat-Thalmann, Nadia; Chalmers, Alan; Fua, Pascal; Thalmann, Daniel (Eurographics Association, 2002)
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  • Gross, Markus; Pfister, Hanspeter; Zwicker, Matthias; Pauly, Mark; Stamminger, Marc; Alexa, Marc (Eurographics Association, 2002)
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  • Bell, Ian E.; Baranoski, Gladimir V. G. (Eurographics Association, 2002)
    Early rendering algorithms relied exclusively on three-dimensional spaces for color computation, such as RGB and CIE XYZ. Recent rendering advances use full spectral information for illuminants and surfaces, resulting in ...
  • Ertl, Thomas; Weiskopf, Daniel; Kraus, Martin; Engel, Klaus; Weiler, Manfred; Hopf, Matthias; Röttger, Stefan; Rezk-Salama, Christof (Eurographics Association, 2002)
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  • Hauth, Michael; Etzmuss, Olaf; Eberhardt, Bernd; Klein, Reinhard; Sarlette, Ralf; Sattler, Mirko; Daubert, Katja; Kautz, Jan (Eurographics Association, 2002)
    The area of physically-based modeling is situated in the intersection of computer science, mathematics, and physics. The animation of cloth is a particularly interesting application of physically-based modeling, because ...
  • Haber, Jörg; Magnenat-Thalmann, Nadia; Terzopoulos, Demetri; Vetter, Thomas; Blanz, Volker; Kähler, Kolja (Eurographics Association, 2002)
  • Scopigno,Roberto; Andujar, Carlos; Goesele,Michael; Lensch, Hendrik P. A. (Eurographics Association, 2002)
    3D scanners and image acquisition systems are rapidly becoming more affordable and allow to build highly accurate models of real 3D objects in a cost- and time-effective manner. This tutorial will present the potential of ...
  • Post, Frits H.; Vrolijk, Benjamin; Hauser, Helwig; Laramee, Robert S.; Doleisch, Helmut (Eurographics Association, 2002)
    Flow visualisation has already been a very attractive part of visualisation research for a long time. Usually very large data sets need to be processed, which often consist of multivariate data with a large number of sample ...
  • Devlin, Kate; Chalmers, Alan; Wilkie, Alexander; Purgathofer, Werner (Eurographics Association, 2002)
    The ultimate aim of realistic graphics is the creation of images that provoke the same responses that a viewer would have to a real scene. This STAR addresses two related key problem areas in this effort which are located ...
  • Engel, Klaus; Ertl, Thomas (Eurographics Association, 2002)
    Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer ...
  • Keim, Daniel A.; Müller, Wolfgang; Schumann, Heidrun (Eurographics Association, 2002)
    Never before in history has data been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data has become increasingly difficult. Information visualization and visual data mining can ...
  • Damez, Cyrille; Dmitriev, Kirill; Myszkowski, Karol (Eurographics Association, 2002)
    One of the main obstacles to the use of global illumination in image synthesis industry is the considerable amount of time needed to compute the lighting for a single image. Until now, this computational cost has prevented ...
  • Feixas, Miquel; Rigau, Jaume; Bekaert, Philippe; Sbert, Mateu (Eurographics Association, 2002)
    One of the main problems in the radiosity method is how to discretise the surfaces of a scene into mesh elements that allow us to accurately represent illumination. In this paper we present a robust information-theoretic ...
  • Fujita, Masahiro; Kanai, Takashi (Eurographics Association, 2002)
    Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the ...
  • Meruvia Pastor, Oscar E. (Eurographics Association, 2002)
    A technique is presented that permits fast view-reconstruction of individual objects. This method improves a previous approach to solve the problem of approximated view reconstruction by combining clustering of polygons ...
  • Csonka, Ferenc; Szirmay-Kalos, Laszlo; Kelemen, Csaba; Antal, György (Eurographics Association, 2002)
    This paper presents a multi-phase algorithm to solve the global illumination problem. In the first phase dependent tests are applied, i.e. the random walks of different pixels are built from the same random numbers. The ...
  • Mertens, Tom; Van Reeth, Frank (Eurographics Association, 2002)
    We present a geometry-independent radiosity representation which stems from image-based methodologies. Our image-based representation is inspired by the concept of layered depth images. To construct the radiosity function ...

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