Short Presentations

Eurographics DL Repository

Short Presentations

 

Recent Submissions

  • Feixas, Miquel; Rigau, Jaume; Bekaert, Philippe; Sbert, Mateu (Eurographics Association, 2002)
    One of the main problems in the radiosity method is how to discretise the surfaces of a scene into mesh elements that allow us to accurately represent illumination. In this paper we present a robust information-theoretic ...
  • Fujita, Masahiro; Kanai, Takashi (Eurographics Association, 2002)
    Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the ...
  • Meruvia Pastor, Oscar E. (Eurographics Association, 2002)
    A technique is presented that permits fast view-reconstruction of individual objects. This method improves a previous approach to solve the problem of approximated view reconstruction by combining clustering of polygons ...
  • Csonka, Ferenc; Szirmay-Kalos, Laszlo; Kelemen, Csaba; Antal, György (Eurographics Association, 2002)
    This paper presents a multi-phase algorithm to solve the global illumination problem. In the first phase dependent tests are applied, i.e. the random walks of different pixels are built from the same random numbers. The ...
  • Mertens, Tom; Van Reeth, Frank (Eurographics Association, 2002)
    We present a geometry-independent radiosity representation which stems from image-based methodologies. Our image-based representation is inspired by the concept of layered depth images. To construct the radiosity function ...
  • Coll, Narcís; Boada, Imma; Sellares, J.A. (Eurographics Association, 2002)
    We define a quadtree-based planar Voronoi diagram codification, the Voronoi-Quadtree, valid for generalized sites (points, line-segments, curve-arc segments, ...) and for different distance functions (Euclidean metrics, ...
  • Abad, Francisco; Camahort, Emilio; Vivó, Roberto (Eurographics Association, 2002)
    This paper presents a method for integrating synthetic objects in real-world photographs. We take a set of photographs of a real scene and build a simple image-based model. We use high dynamic range images to build an ...
  • Knittel, Guenter (Eurographics Association, 2002)
    We explore possibilities to implement classification based on pre-integrated transfer functions in a software system for high-speed volume rendering. The major obstacle to remove is the large size of the multi-dimensional ...
  • De Floriani, Leila; Mesmoudi, Mohammed Mostefa; Danovaro, Emanuele (Eurographics Association, 2002)
    In this paper we address the problem of representing the topology of discrete scalar fields defined on triangulated domains. To this aim, we use the notion of discrete gradient vector field that we have introduced in [4] ...
  • Rudomin, Isaac; Castillo, J. (Eurographics Association, 2002)
    A general hybrid geometric-physical method that is useful for animating characters with skin, clothing and a MPEG-4 compatible face is presented. This method uses an approximation to the underlying musculo-skeletal structure ...
  • Zara, Jiri (Eurographics Association, 2002)
    This paper describes a structure and a user interface of the Internet based 3D presentation of existing historical part of city Prague. The application offers a smooth tour to selected regions of the real city, utilizing ...
  • Kiriazov, Petko (Eurographics Association, 2002)
    Point-to-point motion of a humanoid agent (or any mobile creature) is considered as a composition of basic movements related to the degrees of freedom. With time/energy performance criteria, such movements can be synthesized ...
  • Grünvogel, Stefan Michael; Lange, Thorsten; Piesk, Jens (Eurographics Association, 2002)
    Real-time animation of virtual characters is a demanding task. We propose dynamic motion models which can create the motion of a virtual character in different styles and have the ability to change the animation while it ...
  • Miyazaki, Ryo; Dobashi, Yoshinori; Nishita, Tomoyuki (Eurographics Association, 2002)
    Simulation of natural phenomena is one of the important research fields in computer graphics. In particular, clouds play an important role in creating images of outdoor scenes. Fluid simulation is effective in creating ...
  • Dobashi, Yoshinori; Haga, Toshiyuki; Johan, Henry; Nishita, Tomoyuki (Eurographics Association, 2002)
    This paper proposes a non-photorealistic rendering method that creates an artistic effect called mosaicing. The proposed method converts images provided by the user into the mosaic images. Commercial image editing applications ...
  • Dimitrov, Leonid I.; Sramek, Milos (Eurographics Association, 2002)
    An idea for digitaly watermarking volumetric datasets (VDS) and preliminary results from a test implementation are presented. It consists of a combination of filtering and rendering operations on volumetric data allowing ...
  • Pyo, Soon Hyoung; Shin, Yeong Gil (Eurographics Association, 2002)
    In recent years, the volumetric scene representation has been widely used in the fields of computer graphics and computer vision. In computer graphics, the representation is used to visualize and reconstruct 3D internal ...
  • Bakay, Brook; Lalonde, Paul; Heidrich, Wolfgang (Eurographics Association, 2002)
    We present a simple method to render fields of grass, animated in the wind, in real-time. The technique employs vertex shaders to render displacement maps with Russian-doll style transparent shells. Animation is achieved ...
  • Parks, David L.; Forsyth, David A. (Eurographics Association, 2002)
    Most methods of cloth simulation produce animations that do not move very freely; the result often looks like the material is “swimming”. The primary sources of this phenomenon are the non-physical dissipation terms often ...
  • Remolar, Inmaculada; Chover, Miguel; Belmonte, Oscar; Ribelles, Jose; Rebollo, Cristina (Eurographics Association, 2002)
    One of the most important challenges in real-time rendering of outdoor scenes is the representation of vegetation. This is due to the vast amount of polygons that are used to model vegetable species. The present automatic ...

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