Search
Now showing items 11-20 of 71
Modeling Autumn Sceneries
(The Eurographics Association, 2006)
This paper presents a system for modeling autumn leaves covering vegetation and monuments. We simulate the coloring and aging process by a stochastic model that represents the probability of evolution of a leaf according ...
Magical Mirrors
(The Eurographics Association, 2006)
This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
Real Time Interactive Massive Model Visualization
(The Eurographics Association, 2006)
Real-time interaction with complex models has always challenged interactive computer graphics. Such models can easily contain gigabytes of data. This tutorial covers state-of- the-art techniques that remove current memory ...
Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera
(The Eurographics Association, 2006)
This paper addresses the problem of obtaining complete, very detailed reconstructions of shiny objects such as glazed ceramics. We present an algorithm which uses silhouettes of the object, as well as images obtained under ...
Real-time Reflection using Ray Tracing with Geometry Field
(The Eurographics Association, 2006)
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray ...
Illustrative Visualization for Medicine and Science
(The Eurographics Association, 2006)
This tutorial presents recent and important research and developments from academia in illustrative, nonphotorealistic rendering (NPR) focusing on its use for medical/science subjects. Lectures are organized within a ...
Multiresolution GPU Mesh Painting
(The Eurographics Association, 2006)
Mesh painting is a well accepted and very intuitive metaphor for adding high-resolution detail to a given 3D model: Using a brush interface, the designer simply paints fine-scale texture or geometry information onto the ...
EG 2006 Course on Populating Virtual Environments with Crowds
(The Eurographics Association, 2006)
Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory. The course is intended for animators, designers, and students in computer science.
Geometric Modeling Based on Triangle Meshes
(The Eurographics Association, 2006)
In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular triangle meshes developed ...
SpringLens Distributed Nonlinear Magnifications
(The Eurographics Association, 2006)
We present a flexible, distributed and effective technique to model custom distortions of images. The main idea is to use a mass-spring model to create a flexible surface and to create distortions by changing the rest-lengths. ...