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Shadow Algorithms for Real-time Rendering
(The Eurographics Association, 2010)
Shadows are crucial for enhancing realism and provide important visual cues. In recent years, many important contributions have been made both for hard shadows and soft shadows. Often spurred by the tremendous increase in ...
Physically Guided Animation of Trees
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
This paper presents a new method to animate the interaction of a tree with wind both realistically and in real time. The main idea is to combine statistical observations with physical properties in two major parts of tree ...
CHC++: Coherent Hierarchical Culling Revisited
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a new algorithm for efficient occlusion culling using hardware occlusion queries. The algorithm significantly improves on previous techniques by making better use of temporal and spatial coherence of visibility. ...
Interactive Modeling of City Layouts using Layers of Procedural Content
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Procedural modeling enables us to quickly generate ...
Analytic Visibility on the GPU
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
Interactive Coherence-Based Façade Modeling
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We propose a novel interactive framework for modeling building façades from images. Our method is based on the notion of coherence-based editing which allows exploiting partial symmetries across the façade at any level of ...
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new technique for in-core and out-of-core GPU ray tracing using a generalization of hierarchical occlusion culling in the style of the CHC++ method. Our method exploits the rasterization pipeline and hardware ...
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
(The Eurographics Association, 2012)
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an introductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level ...
EUROGRAPHICS 2021: Short Papers Frontmatter
(Eurographics Association, 2021)
Freeform Shadow Boundary Editing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for artistically modifying physically based shadows. With our tool, an artist can directly edit the shadow boundaries in the scene in an intuitive fashion similar to freeform curve editing. Our ...