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    Analytic Visibility on the GPU

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    v32i2pp409-418.pdf (4.588Mb)
    Date
    2013
    Author
    Auzinger, Thomas
    Wimmer, Michael ORCID
    Jeschke, Stefan
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    Abstract
    This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.
    BibTeX
    @article {10.1111:cgf.12061,
    journal = {Computer Graphics Forum},
    title = {{Analytic Visibility on the GPU}},
    author = {Auzinger, Thomas and Wimmer, Michael and Jeschke, Stefan},
    year = {2013},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.12061}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12061
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    • 32-Issue 2
    • Full Papers 2013 - CGF 32-Issue 2

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