Now showing items 44-53 of 53

    • Scalable Music: Automatic Music Retargeting and Synthesis 

      Wenner, Simon; Bazin, Jean-Charles; Sorkine-Hornung, Alexander; Kim, Changil; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper we propose a method for dynamic rescaling of music, inspired by recent works on image retargeting, video reshuffling and character animation in the computer graphics community. Given the desired target length ...
    • Sharpening Out of Focus Images using High-Frequency Transfer 

      Tao, Michael W.; Malik, Jitendra; Ramamoorthi, Ravi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Focus misses are common in image capture, such as when the camera or the subject moves rapidly in sports and macro photography. One option to sharpen focus-missed photographs is through single image deconvolution, but ...
    • Sifted Disks 

      Ebeida, Mohamed S.; Mahmoud, Ahmed H.; Awad, Muhammad A.; Mohammed, Mohammed A.; Mitchell, Scott A.; Rand, Alexander; Owens, John D. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce the Sifted Disk technique for locally resampling a point cloud in order to reduce the number of points. Two neighboring points are removed and we attempt to find a single random point that is sufficient to ...
    • Smart Variations: Functional Substructures for Part Compatibility 

      Zheng, Youyi; Cohen-Or, Daniel; Mitra, Niloy J. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      As collections of 3D models continue to grow, reusing model parts allows generation of novel model variations. Naïvely swapping parts across models, however, leads to implausible results, especially when mixing parts across ...
    • Sparse Modeling of Intrinsic Correspondences 

      Pokrass, Jonathan; Bronstein, Alexander M.; Bronstein, Michael M.; Sprechmann, Pablo; Sapiro, Guillermo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel sparse modeling approach to non-rigid shape matching using only the ability to detect repeatable regions. As the input to our algorithm, we are given only two sets of regions in two shapes; no descriptors ...
    • Stochastic Depth Buffer Compression using Generalized Plane Encoding 

      Andersson, Magnus; Munkberg, Jacob; Akenine-Möller, Tomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational ...
    • Stroke Parameterization 

      Schmidt, Ryan (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel algorithm for generating a planar parameterization of the region surrounding a curve embedded in a 3D surface, which we call a stroke parameterization. The technique, which extends the well-known Discrete ...
    • Stylized and Performative Gaze for Character Animation 

      Pejsa, Tomislav; Mutlu, Bilge; Gleicher, Michael (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing models of gaze motion for character animation simulate human movements, incorporating anatomical, neurophysiological, and functional constraints. While these models enable the synthesis of humanlike gaze motion, ...
    • Surface Reconstruction through Point Set Structuring 

      Lafarge, Florent; Alliez, Pierre (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a method for reconstructing surfaces from point sets. The main novelty lies in a structure-preserving approach where the input point set is first consolidated by structuring and resampling the planar components, ...
    • View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail 

      Krecklau, Lars; Born, Janis; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...