Now showing items 1-20 of 53

    • Scalable Music: Automatic Music Retargeting and Synthesis 

      Wenner, Simon; Bazin, Jean-Charles; Sorkine-Hornung, Alexander; Kim, Changil; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper we propose a method for dynamic rescaling of music, inspired by recent works on image retargeting, video reshuffling and character animation in the computer graphics community. Given the desired target length ...
    • Preface and Table of Contents 

      I. Navazo, P. Poulin (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    • Photon Parameterisation for Robust Relaxation Constraints 

      Spencer, Ben; Jones, Mark W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper presents a novel approach to detecting and preserving fine illumination structure within photon maps. Data derived from each photon's primal trajectory is encoded and used to build a high-dimensional kd-tree. ...
    • Global Selection of Stream Surfaces 

      Esturo, Janick Martinez; Schulze, Maik; Rössl, Christian; Theisel, Holger (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Stream surfaces are well-known and widely-used structures for 3D flow visualization. A single surface can be sufficient to represent important global flow characteristics. Unfortunately, due to the huge space of possible ...
    • Animal Locomotion Controllers From Scratch 

      Wampler, Kevin; Popovic, Jovan; Popovic, Zoran (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      There exists a large body of research devoted to creating real time interactive locomotion controllers which are targeted at some specific class of character, most often humanoid bipeds. Relatively little work, however, ...
    • Stochastic Depth Buffer Compression using Generalized Plane Encoding 

      Andersson, Magnus; Munkberg, Jacob; Akenine-Möller, Tomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational ...
    • Removing the Noise in Monte Carlo Rendering with General Image Denoising Algorithms 

      Kalantari, Nima Khademi; Sen, Pradeep (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Monte Carlo rendering systems can produce important visual effects such as depth of field, motion blur, and area lighting, but the rendered images suffer from objectionable noise at low sampling rates. Although years of ...
    • Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization 

      Nguyen, Chuong H.; Scherzer, Daniel; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This work addresses the challenge of intuitive appearance editing in scenes with complex geometric layout and complex, spatially-varying indirect lighting. In contrast to previous work, that aimed to edit surface reflectance, ...
    • Freeform Shadow Boundary Editing 

      Mattausch, Oliver; Igarashi, Takeo; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present an algorithm for artistically modifying physically based shadows. With our tool, an artist can directly edit the shadow boundaries in the scene in an intuitive fashion similar to freeform curve editing. Our ...
    • Bilateral Hermite Radial Basis Functions for Contour-based Volume Segmentation 

      Ijiri, Takashi; Yoshizawa, Shin; Sato, Yu; Ito, Masaaki; Yokota, Hideo (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we propose a novel contour-based volume image segmentation technique. Our technique is based on an implicit surface reconstruction strategy, whereby a signed scalar field is generated from user-specified ...
    • Physics Storyboards 

      Ha, Sehoon; McCann, Jim; Liu, C. Karen; Popovic, Jovan (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Physical simulation and other procedural methods are increasingly popular tools in interactive applications because they generate complex and reactive behaviors given only a few parameter settings. This automation accelerates ...
    • A Correlated Parts Model for Object Detection in Large 3D Scans 

      Sunkel, Martin; Jansen, Silke; Wand, Michael; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper addresses the problem of detecting objects in 3D scans according to object classes learned from sparse user annotation. We model objects belonging to a class by a set of fully correlated parts, encoding dependencies ...
    • Exploring Local Modifications for Constrained Meshes 

      Deng, Bailin; Bouaziz, Sofien; Deuss, Mario; Zhang, Juyong; Schwartzburg, Yuliy; Pauly, Mark (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Mesh editing under constraints is a challenging task with numerous applications in geometric modeling, industrial design, and architectural form finding. Recent methods support constraint-based exploration of meshes with ...
    • Mutable Elastic Models for Sculpting Structured Shapes 

      Milliez, Antoine; Wand, Michael; Cani, Marie-Paule; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      In this paper, we propose a new paradigm for free-form shape deformation. Standard deformable models minimize an energy measuring the distance to a single target shape. We propose a new, ''mutable'' elastic model. It ...
    • DuctTake: Spatiotemporal Video Compositing 

      Rüegg, Jan; Wang, Oliver; Smolic, Aljoscha; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      DuctTake is a system designed to enable practical compositing of multiple takes of a scene into a single video. Current industry solutions are based around object segmentation, a hard problem that requires extensive manual ...
    • Circular Arc Snakes and Kinematic Surface Generation 

      Barton, Michael; Shi, Ling; Kilian, Martin; Wallner, Johannes; Pottmann, Helmut (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as ...
    • Finite Element Image Warping 

      Kaufmann, Peter; Wang, Oliver; Sorkine-Hornung, Alexander; Sorkine-Hornung, Olga; Smolic, Aljoscha; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce a single unifying framework for a wide range of content-aware image warping tasks using a finite element method (FEM). Existing approaches commonly define error terms over vertex finite differences and can be ...
    • Capturing Relightable Human Performances under General Uncontrolled Illumination 

      Li, Guannan; Wu, Chenglei; Stoll, Carsten; Liu, Yebin; Varanasi, Kiran; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
    • Capture and Statistical Modeling of Arm-Muscle Deformations 

      Neumann, Thomas; Varanasi, Kiran; Hasler, Nils; Wacker, Markus; Magnor, Marcus; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a comprehensive data-driven statistical model for skin and muscle deformation of the human shoulderarm complex. Skin deformations arise from complex bio-physical effects such as non-linear elasticity of muscles, ...
    • Geosemantic Snapping for Sketch-Based Modeling 

      Shtof, Alex; Agathos, Alexander; Gingold, Yotam; Shamir, Ariel; Cohen-Or, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Modeling 3D objects from sketches is a process that requires several challenging problems including segmentation, recognition and reconstruction. Some of these tasks are harder for humans and some are harder for the machine. ...