Now showing items 12-27 of 27

    • High-Quality Screen-Space Ambient Occlusion using Temporal Coherence 

      Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become ...
    • How to Write a Visualization Research Paper: A Starting Point 

      Laramee, Robert S. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper before or have very little previous ...
    • A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time 

      Lister, W.; Laycock, R.G.; Day, A.M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the ...
    • Progressive Point-Light-Based Global Illumination 

      Dammertz, H.; Keller, A.; Lensch, H. P. A. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a physically based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct ...
    • Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control 

      Van Welbergen, H.; Van Basten, B. J. H.; Egges, A.; Ruttkay, Zs. M.; Overmars, M. H. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural and allow interaction with the ...
    • REPORT OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION GENEVA 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Reviewers 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • A Shape Descriptor for 3D Objects Based on Rotational Symmetry 

      Martinek, M.; Grosso, R.; Greiner, G. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      The ability to extract spatial features from 3D objects is essential for applications such as shape matching and object classification. However, designing an effective feature vector which is invariant with respect to ...
    • A Smoke Visualization Model for Capturing Surface-Like Features 

      Park, Jinho; Seol, Yeongho; Cordier, Frederic; Noh, Junyong (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Incense, candle smoke and cigarette smoke often exhibit smoke flows with a surface-like appearance. Although delving into well-known computational fluid dynamics may provide a solution to create such an appearance, we ...
    • A Survey of Procedural Noise Functions 

      Lagae, A.; Lefebvre, S.; Cook, R.; DeRose, T.; Drettakis, G.; Ebert, D.S.; Lewis, J.P.; Perlin, K.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Procedural noise functions are widely used in computer graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
    • Table of Contents and Cover 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Teaching Quaternions is not Complex 

      McDonald, J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Quaternions are used in many fields of science and computing, but teaching them remains challenging. Students can have a great deal of trouble understanding essentially what quaternions are and how they can represent ...
    • Tone Mapping Operators on Small Screen Devices: An Evaluation Study 

      Urbano, C.; Magalhaes, L.; Moura, J.; Bessa, M.; Marcos, A.; Chalmers, A. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In the last decade, an increasing number of techniques have been developed to reproduce high dynamic range imagery on traditional displays. These techniques, known as Tone Mapping Operators (TMOs), have been compared and ...
    • Transparent and Specular Object Reconstruction 

      Ihrke, Ivo; Kutulakos, Kiriakos N.; Lensch, Hendrik P. A.; Magnor, Marcus; Heidrich, Wolfgang (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with Lambertian reflectance is a well-studied problem, transparent, ...
    • Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time 

      Lipski, C.; Linz, C.; Berger, K.; Sellent, A.; Magnor, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated multivideo footage as input. Inexpensive, ...
    • Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors 

      Andujar, C.; Brunet, P.; Chica, A.; Navazo, I. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our scheme fills the gap between standard ...