Now showing items 1-20 of 27

    • 31st EUROGRAPHICS General Assembly 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • 3D Surface Reconstruction Using a Generalized Distance Function 

      Poranne, R.; Gotsman, C.; Keren, D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We define a generalized distance function on an unoriented 3D point set and describe how it may be used to reconstruct a surface approximating these points. This distance function is shown to be a Mahalanobis distance in ...
    • Bayesian Scheme for Interactive Colourization, Recolourization and Image/Video Editing 

      Dalmau, Oscar; Rivera, Mariano; Alarcon, Teresa (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We propose a general image and video editing method based on a Bayesian segmentation framework. In the first stage, classes are established from scribbles made by a user on the image. These scribbles can be considered as ...
    • Chain Shape Matching for Simulating Complex Hairstyles 

      Rungjiratananon, W.; Kanamori, Y.; Nishita, T. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; however, the visual quality is limited because ...
    • Creating and Animating Subject-Specific Anatomical Models 

      Gilles, B.; Reveret, L.; Pai, D. K. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Creating and animating subject-specific anatomical models is traditionally a difficult process involving medical image segmentation, geometric corrections and the manual definition of kinematic parameters. In this paper, ...
    • Efficient and Quality Contouring Algorithms on the GPU 

      Schmitz, L.; Scheidegger, L. F.; Osmari, D. K.; Dietrich, C. A.; Comba, J. L. D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Interactive isosurface extraction has recently become possible through successful efforts to map algorithms such as Marching Cubes (MC) and Marching Tetrahedra (MT) to modern Graphics Processing Unit (GPU) architectures. ...
    • Electrostatic Halftoning 

      Schmaltz, Christian; Gwosdek, Pascal; Bruhn, Andres; Weickert, Joachim (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We introduce a new global approach for image dithering, stippling, screening and sampling. It is inspired by the physical principles of electrostatics. Repelling forces between equally charged particles create a homogeneous ...
    • An Eyeglass Simulator Using Conoid Tracing 

      Kakimoto, M.; Tatsukawa, T.; Nishita, T. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper proposes a method for displaying images at the fovea of the retina taking visual acuity into account. Previous research has shown that a point light source projected onto the retina forms an ellipse, which can ...
    • Fullsphere Irradiance Factorization for Real-Time All-Frequency Illumination for Dynamic Scenes 

      Michael, D.; Chrysanthou, Y. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Computation of illumination with soft-shadows from all-frequency environment maps, is a computationally expensive process. Use of pre-computation add the limitation that receiver s geometry must be known in advance, since ...
    • Generalized Use of Non-Terminal Symbols for Procedural Modeling 

      Krecklau, L.; Pavic, D.; Kobbelt, L. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present the new procedural modeling language, (Generalized Grammar), which adapts various concepts from general purpose programming languages to provide high descriptive power with well-defined semantics and a simple ...
    • Generating Classic Mosaics with Graph Cuts 

      Liu, Y.; Veksler, O.; Juan, O. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Classic mosaic is an old and durable art form. Generating artificial classic mosaics from digital images is an interesting problem that has attracted attention in recent years. Previous approaches to mosaic generation are ...
    • High-Quality Screen-Space Ambient Occlusion using Temporal Coherence 

      Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Ambient occlusion is a cheap but effective approximation of global illumination. Recently, screen-space ambient occlusion (SSAO) methods, which sample the frame buffer as a discretization of the scene geometry, have become ...
    • How to Write a Visualization Research Paper: A Starting Point 

      Laramee, Robert S. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper before or have very little previous ...
    • A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time 

      Lister, W.; Laycock, R.G.; Day, A.M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the ...
    • Progressive Point-Light-Based Global Illumination 

      Dammertz, H.; Keller, A.; Lensch, H. P. A. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a physically based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct ...
    • Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control 

      Van Welbergen, H.; Van Basten, B. J. H.; Egges, A.; Ruttkay, Zs. M.; Overmars, M. H. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or natural and allow interaction with the ...
    • REPORT OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION GENEVA 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • Reviewers 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • A Shape Descriptor for 3D Objects Based on Rotational Symmetry 

      Martinek, M.; Grosso, R.; Greiner, G. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      The ability to extract spatial features from 3D objects is essential for applications such as shape matching and object classification. However, designing an effective feature vector which is invariant with respect to ...
    • A Smoke Visualization Model for Capturing Surface-Like Features 

      Park, Jinho; Seol, Yeongho; Cordier, Frederic; Noh, Junyong (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Incense, candle smoke and cigarette smoke often exhibit smoke flows with a surface-like appearance. Although delving into well-known computational fluid dynamics may provide a solution to create such an appearance, we ...