Now showing items 1-9 of 9

    • Area Preserving Strain Limiting 

      Han, Dongsoo (The Eurographics Association, 2015)
      In this paper we present a novel fast strain-limiting method that allows cloth to preserve its surface area efficiently. By preserving triangle area rather than edge length as other approaches do, this method does not ...
    • Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions 

      Tran, Công Tâm; Crespin, Benoît; Cerbelaud, Manuella; Videcoq, Arnaud (The Eurographics Association, 2015)
      Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of ...
    • Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test 

      Huber, Markus; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard (The Eurographics Association, 2015)
      We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods ...
    • Grid-Free Surface Tracking on the GPU 

      Chentanez, Nuttapong; Müller, Matthias; Macklin, Miles; Kim, Tae-Yong (The Eurographics Association, 2015)
      We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, unbounded domain. The key idea for ...
    • Interleaved Cloth Simulation 

      Han, Dongsoo (The Eurographics Association, 2015)
      Implicit integration is a standard for stiff spring-based cloth simulation because of its stability. However constraints are useful to simulate various physical behaviors such as contact collisions or interaction with rigid ...
    • A More Efficient Parallel Method For Neighbour Search Using CUDA 

      Morillo, Daniel; Carmona, Ricardo; Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2015)
      In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in terms of computational cost. Several techniques have been developed to solve this problem; one of particular interest is the ...
    • A New Force Model for Controllable Breaking Waves 

      Brousset, Mathias; Darles, Emmanuelle; Meneveaux, Daniel; Poulin, Pierre; Crespin, Benoît (The Eurographics Association, 2015)
      This paper presents a new method for controlling swells and breaking waves using fluid solvers. With conventional approaches that generate waves by pushing particles with oscillating planes, the resulting waves cannot be ...
    • Using Personalized Finger Gestures for Navigating Virtual Characters 

      Ouzounis, Christos; Mousas, Christos; Anagnostopoulos, Christos-Nikolaos; Newbury, Paul (The Eurographics Association, 2015)
      In this paper, we present and evaluate a method to navigate a character into a virtual environment based on personalized finger gestures. The methodology that has been developed allows a user to generate his/her own finger ...
    • Vascular Neurosurgery Simulation with Bimanual Haptic Feedback 

      Dequidt, Jeremie; Coevoet, Eulalie; Thinès, Laurent; Duriez, Christian (The Eurographics Association, 2015)
      Virtual surgical simulators face many computational challenges: they need to provide biophysical accuracy, realistic feed-backs and high-rate responses. Better biophysical accuracy and more realistic feed-backs (be they ...