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Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
(The Eurographics Association, 2015)
Redirected walking provides a compelling solution to explore large virtual environments in a natural way. However, research literature provides few guidelines regarding trade-offs involved in selecting size and layout for ...
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...
Anthropomorphism and Illusion of Virtual Body Ownership
(The Eurographics Association, 2015)
In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of ...
How to Time Travel in Highly Immersive Virtual Reality
(The Eurographics Association, 2015)
What would it be like to be able to time travel to the past, meet your previous self, and override your previous actions in order to achieve a better outcome? While we cannot (yet?) achieve physical time travel, digital ...
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction
(The Eurographics Association, 2015)
Haptic feedback devices can be used to improve usability, performance and cognition in immersive virtual environments (IVEs) and have the potential to significantly improve the user's virtual reality (VR) experience during ...