VVG03

Eurographics DL Repository

VVG03

 

Keynote 1
Frontiers in 3D Photography: Reflectance and Motion
Steve Seitz
Virtual Actors and Studios
A Flexible and Versatile Studio for Synchronized Multi-View Video Recording
C. Theobalt, M. Li, M.A. Magnor and H.-P. Seidel
Towards A 3D Virtual Studio for Human Appearance Capture
J. Starck and A. Hilton
Vision Methods 1
Semi-Automated Logging for Professional Media Applications
J.W. Mateer and J.A. Robinson
An Eigenvector Method for Surface Recovery
A. Robles-Kelly and E.R. Hancock
3D S.O.M.- A Commercial Software Solution to 3D Scanning
A. Baumberg, A. Lyons and R. Taylor
Poster Session 1
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
J.M. Hasenfratz, M. Lapierre, J.-D. Gascuel and E. Boyer
A Novel Form of Pointing Device
H. Cantzler and C. Hoile
A Region Adjacency Tree Approach to the Detection and Design of Fiducials
E. Costanza and J. Robinson
On the Editing of Images: Selecting, Cutting and Filling-in
F. Labrosse
Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
M. Robb, A.D. Spence, M.J. Chantler and M. Timmins
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics
J. Tan and G. Clapworthy
Keynote 2
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
Brian Barsky
Video and Animation
Visualising Video Sequences using Direct Volume Rendering
G. Daniel and M. Chen
Quasi-3D cell-based Animation
M. Qi and P.J. Willis
Cartoon-Style Rendering of Motion from Video
J.P. Collomosse and P.M. Hall
Keynote 3
User Interfaces for Mobile Augmented Reality Systems
Steve Feiner
Faces
Coding 3D Facial Models forMugshot Applications
J. Hyde and J. Robinson
Use and Re-use of Facial Motion CaptureData
M.S. Lorenzo, J.D. Edge, S.A. King and S. Maddock
Vision Methods 2
Models from Image Triplets using Epipolar Gradient Features
É. Vincent and R. Laganière
Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection
J.F. Vigueras, M.-O. Berger and G. Simon
A Vision-Based Location System using Fiducials
D.J. Johnston and A.F. Clark
Poster Session 2
Prometheus: Facial Modelling, Tracking and Puppetry
J.M. Thorne and D.J. Chatting
Interpretation of Fuzzy Logic For Texture Queries in CBIR
S. Kulkarni
Studying the Fidelity Requirements for a Virtual Ballet Dancer
R.J. Neagle, K. Ng and R.A. Ruddle
Digitisation to Presentation- BuildingVirtual Museum Exhibitions
M. Patel, M. White, K. Walczak and P. Sayd
Applications of Clifford Algebra in Mixed Reality Environment
E.Y.T. Ho
Collaborative Vision and Interactive Mosaicing
J.A. Robinson
Texture and Surface Properties
Lambertian Correction for Rough and Specular Surfaces
A. Robles-Kelly and E.R. Hancock
Extending Natural Textures with Multi-Scale Synthesis
O. Stahlhut
Enhanced Texture Editing using Self Similarity
S. Brooks, M. Cardle, and N.A. Dodgson
Keynote 4
Efficient 3D Content Creation using Point Sampled Geometry
Markus Gross

Recent Submissions

  • Peter Hall and Philip Willis (The Eurographics Association, 2003)
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  • Neagle, R.J.; Ng, K.; Ruddle, R.A. (The Eurographics Association, 2003)
    Teaching dance, especially ballet, usually involves the phrase: 'watch, copy and learn' and improvement is made by emulation. This involves not only how to achieve the steps but also the quality of the movement. In this ...
  • Stahlhut, O. (The Eurographics Association, 2003)
    This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ...
  • Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
    This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
  • Ho, E.Y.T. (The Eurographics Association, 2003)
    The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ...
  • Brooks, S.; Cardle, M.; Dodgson, N.A. (The Eurographics Association, 2003)
    Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ...
  • Patel, M.; White, M.; Walczak, K.; Sayd, P. (The Eurographics Association, 2003)
    We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
  • Robinson, J.A. (The Eurographics Association, 2003)
    I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ...
  • Gross, Markus (The Eurographics Association, 2003)
    In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
  • Barsky, Brian (The Eurographics Association, 2003)
    Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
  • Lorenzo, M.S.; Edge, J.D.; King, S.A.; Maddock, S. (The Eurographics Association, 2003)
    Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
  • Thorne, J.M.; Chatting, D.J. (The Eurographics Association, 2003)
    The Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating ...
  • Vigueras, J.F.; Berger, M.-O.; Simon, G. (The Eurographics Association, 2003)
    Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ...
  • Johnston, D.J.; Clark, A.F. (The Eurographics Association, 2003)
    A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ...
  • Vincent, É.; Laganière, R. (The Eurographics Association, 2003)
    In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ...
  • Hyde, J.; Robinson, J. (The Eurographics Association, 2003)
    Three-dimensional information about a human face may have some correlation with the colour information present in its flat texture image. In order to maximise the available information for human identification of faces, a ...
  • Kulkarni, S. (The Eurographics Association, 2003)
    This paper presents a novel fuzzy logic based approach for the interpretation of texture queries. Tamura feature extraction technique is used to extract each texture feature of an image in the database. A term set on each ...
  • Collomosse, J.P.; Hall, P.M. (The Eurographics Association, 2003)
    The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
  • Daniel, G.; Chen, M. (The Eurographics Association, 2003)
    It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...
  • Qi, M.; Willis, P.J. (The Eurographics Association, 2003)
    We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ...

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