Now showing items 1-7 of 7

    • Fast Accurate Soft Shadows with Adaptive Light Source Sampling 

      Schwärzler, Michael; Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association, 2012)
      Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
    • GPU-accelerated Interactive Material Aging 

      Günther, Tobias; Rohmer, Kai; Grosch, Thorsten (The Eurographics Association, 2012)
      A photorealistic appearance of a 3D scene is required in many applications today. Thereby, one vital aspect is the usage of realistic materials, for which a broad variety of reflectance models is available. When directly ...
    • Hybrid Sample-based Surface Rendering 

      Reichl, Florian; Chajdas, Matthäus G.; Bürger, Kai; Westermann, Rüdiger (The Eurographics Association, 2012)
      The performance of rasterization-based rendering on current GPUs strongly depends on the abilities to avoid overdraw and to prevent rendering triangles smaller than the pixel size. Otherwise, the rates at which highresolution ...
    • Illumination-Driven Opacity Modulation for Expressive Volume Rendering 

      Csébfalvi, Balázs; Tóth, Balázs; Bruckner, Stefan; Gröller, Eduard (The Eurographics Association, 2012)
      Using classical volume visualization, typically a couple of isosurface layers are rendered semi-transparently to show the internal structures contained in the data. However, the opacity transfer function is often difficult ...
    • Kinematic ICP for Articulated Template Fitting 

      Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2012)
      In this paper, we present an efficient optimization method to adapt an articulated 3D template model to a full or partial 3D mesh. The well-known ICP algorithm is enhanced to fit a generic template to a target mesh. Each ...
    • Screen Space Spherical Harmonic Occlusion 

      Herholz, Sebastian; Schairer, Timo; Schilling, Andreas; Straßer, Wolfgang (The Eurographics Association, 2012)
      In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...
    • Single-Pass Rendering of Day and Night Sky Phenomena 

      Müller, Daniel; Engel, Juri; Döllner, Jürgen (The Eurographics Association, 2012)
      This paper presents astronomical based rendering of skies as seen from low altitudes on earth, in respect to location, date, and time. The technique allows to compose an atmosphere with sun, multiple cloud layers, moon, ...