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Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair
(The Eurographics Association, 2018)
Ray traced human hair is becoming more and more ubiquitous in photorealistic image synthesis. Despite hierarchical data structures for accelerated ray tracing, performance suffers from the bad separability inherent with ...
Web-based Volume Rendering using Progressive Importance-based Data Transfer
(The Eurographics Association, 2018)
WebGL 2.0 makes it possible to implement efficient volume rendering that runs in browsers using 3D textures and complex fragment shaders. However, a typical bottleneck for web-based volume rendering is the size of the ...
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
(The Eurographics Association, 2017)
Industrial applications like luminaire development (the creation of a luminaire in terms of geometry and material) or lighting design (the efficient and aesthetic placement of luminaires in a virtual scene) rely heavily ...
EMCA: Explorer of Monte Carlo based Algorithms
(The Eurographics Association, 2021)
Debugging or analyzing the performance of global illumination algorithms is a challenging task due to the complex path-scene interaction and numerous places where errors and programming bugs can occur. We present a novel, ...
Pixel Cache Light Tracing
(The Eurographics Association, 2017)
In this paper, we introduce Pixel Cache Light Tracing, which is a new low-noise combination of eye-path and light-path tracing. In the first pass, eye-path vertices are distributed from the observer and stored in a hit ...
Multi-Layer Alpha Tracing
(The Eurographics Association, 2020)
Rendering many transparent surfaces in real-time is still an open problem. We introduce two techniques for fast transparency rendering with ray tracing hardware, one being exact and the other being approximate but of high ...
Portal-Based Path Perturbation for Metropolis Light Transport
(The Eurographics Association, 2020)
Light transport simulation in scenes with difficult visibility still remains a challenging problem. Markov chain Monte Carlo (MCMC) rendering is often employed for such configurations. It generates a sequence of correlated ...
An Overview of Techniques for Egocentric Black Hole Visualization and Their Suitability for Planetarium Applications
(The Eurographics Association, 2022)
The visualization of black holes is used in science communication to educate people about our universe and concepts of general relativity. Recent visualizations aim to depict black holes in realtime, overcoming the challenge ...
Neural Adaptive Scene Tracing (NAScenT)
(The Eurographics Association, 2022)
Neural rendering with implicit neural networks has recently emerged as an attractive proposition for scene reconstruction, achieving excellent quality albeit at high computational cost. While the most recent generation of ...
Real-Time Caustics Using Cascaded Image-Space Photon Tracing
(The Eurographics Association, 2022)
Caustics are formed when transparent or specular materials focus many light rays onto confined areas. Such effects are among the most challenging optical effects to render. Typical path tracing algorithms need many light ...