Now showing items 1-10 of 10

    • The Bounced Z-buffer for Indirect Visibility 

      Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
      Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
    • A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency 

      Heppner, S.; Dransfeld, M.; Domik, G. (The Eurographics Association, 2016)
      Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The ...
    • Extrapolating Large-Scale Material BTFs under Cross-Device Constraints 

      Steinhausen, Heinz Christian; Brok, Dennis den; Hullin, Matthias B.; Klein, Reinhard (The Eurographics Association, 2015)
      In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images ...
    • Fast Accurate Soft Shadows with Adaptive Light Source Sampling 

      Schwärzler, Michael; Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association, 2012)
      Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
    • GPU-accelerated Interactive Material Aging 

      Günther, Tobias; Rohmer, Kai; Grosch, Thorsten (The Eurographics Association, 2012)
      A photorealistic appearance of a 3D scene is required in many applications today. Thereby, one vital aspect is the usage of realistic materials, for which a broad variety of reflectance models is available. When directly ...
    • Interactive Appearance Editing in RGB-D Images 

      Bergmann, Stephan; Ritschel, Tobias; Dachsbacher, Carsten (The Eurographics Association, 2014)
      The availability of increasingly powerful and affordable image and depth sensors in conjunction with the necessary processing power creates novel possibilities for more sophisticated and powerful image editing tools. Along ...
    • An Interactive Appearance Model for Microscopic Fiber Surfaces 

      Velinov, Zdravko; Hullin, Matthias B. (The Eurographics Association, 2016)
      Modeling and rendering the appearance of fabrics remains one of the most challenging research topics in computer graphics. Today's most advanced models are based on volumetric fiber distributions, obtained from advanced ...
    • Screen Space Spherical Harmonic Occlusion 

      Herholz, Sebastian; Schairer, Timo; Schilling, Andreas; Straßer, Wolfgang (The Eurographics Association, 2012)
      In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...
    • Supporting Urban Search & Rescue Mission Planning through Visualization-Based Analysis 

      Bock, Alexander; Kleiner, Alexander; Lundberg, Jonas; Ropinski, Timo (The Eurographics Association, 2014)
      We propose a visualization system for incident commanders in urban search & rescue scenarios that supports access path planning for post-disaster structures. Utilizing point cloud data acquired from unmanned robots, ...
    • Visualization of Cardiac Blood Flow Using Anisotropic Ambient Occlusion for Lines 

      Köhler, Benjamin; Grothoff, Matthias; Gutberlet, Matthias; Preim, Bernhard (The Eurographics Association, 2017)
      Ambient occlusion (AO) for lines (LineAO) was introduced by Eichelbaum et al. [EHS13] as an adaption of screen-space AO to static line bundles, such as white brain matter fiber tracts derived from diffusion tensor imaging ...