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Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
(The Eurographics Association, 2020)
This paper presents a user study comparing a grasping algorithm we adapted for the Valve Index controller to common grasping approaches using the HTC Vive Wand or the Oculus Quest's Computer Vision-based finger tracking. ...
Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display
(The Eurographics Association, 2019)
Instructional videos are frequently used in education and it is important for teachers to produce the materials with minimal time and efforts. In this article, I report SlidesGo, a "virtual presentation room" software for ...
Visuo-Haptic Redirected Walking Using Handrail
(The Eurographics Association, 2018)
A novel use of virtual reality (VR) was demonstrated. It enables a user to feel walking a straight virtual corridor while touching straight handrails, although the user walks while gripping circular handrails within a ...
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
(The Eurographics Association, 2020)
We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ...
Empathy with Human's and Robot's Embarrassments in Virtual Environments
(The Eurographics Association, 2020)
We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ...
A Wind Interaction System from the Real to the Virtual World
(The Eurographics Association, 2020)
We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving ...
User Evaluation of Visuo-Haptic Collocation System
(The Eurographics Association, 2018)
In the encounter-type haptic display systems, visuo-haptic collocation is essential because a poorly collocated pair of virtual and real objects may hinder natural interaction. This poster presents user evaluation results ...
Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology
(The Eurographics Association, 2014)
This paper discuss an image presenting method that projects information on an inner wall of a car in order to raise safety by using RPT(Retro-reflective Projection Technology). In previous research, we can see through the ...
Virtual Agent System to Induce Reminiscence Utterances With the Past and Present Map Information
(The Eurographics Association, 2018)
In recent decades, the increasing number of elderly people with dementia has become a major social problem. Under such circumstances, virtual agent systems aimed at helping with mental health care for the elderly have ...
Study of Human Behavioral Characteristics: Using Virtual Reality to Analyze Behavior of Following Moving Objects
(The Eurographics Association, 2018)
It is crucial to model the physical world for simulation in which various phenomena are represented on a computer. In the case of simulation involving human actions, it is necessary to model not only physical phenomena but ...