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dc.contributor.authorTang, Jeff K. T.en_US
dc.contributor.authorChan, Jacky C. P.en_US
dc.contributor.authorLeung, Howarden_US
dc.contributor.authorKomura, Takuen_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:57:23Z
dc.date.available2015-02-28T06:57:23Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03033.xen_US
dc.description.abstractIn this paper, we propose a new method to index and retrieve animation scenes in which multiple characters closely interact with one another. Such a technique can be an important tool for animators when they want to automatically extract the desired scene from a large database of animation sequence. Existing methods for single character movements do not scale well for multiple characters as they do not take into account the interaction of different body parts. In this paper, we propose a new distance function that computes the similarity of twocharacter interations using the spatial relationship of the body parts. For each interaction, we produce a timevarying graph structure based on the proximity of different joints, and compute the similarity of interactions by comparing the topology and Laplacian coordinates of the time-varying graph. Experimental results show that the proposed method outperforms previous methods which are based on the kinematics of individual characters. The top retrieved samples are found similar in high level semantics while containing style variations.en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleInteraction Retrieval by Spacetime Proximity Graphsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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