Full Papers 2012 - CGF 31-Issue 2

Eurographics DL Repository

Full Papers 2012 - CGF 31-Issue 2

 

Recent Submissions

  • Yim, Daniel; Baranoski, Gladimir V. G.; Kimmel, Brad W.; Chen, T. Francis; Miranda, Erik (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    The development of predictive appearance models for organic tissues is a challenging task due to the inherent complexity of these materials. In this paper, we closely examine the biophysical processes responsible for the ...
  • Skouras, Mélina; Thomaszewski, Bernhard; Bickel, Bernd; Gross, Markus (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    This paper presents an automatic process for fabrication-oriented design of custom-shaped rubber balloons. We cast computational balloon design as an inverse problem: given a target shape, we compute an optimal balloon ...
  • Weinkauf, Tino; Hege, Hans-Christian; Theisel, Holger (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We present the first general scheme to describe all four types of characteristic curves of flow fields - stream, path, streak, and time lines - as tangent curves of a derived vector field. Thus, all these lines can be ...
  • Yu, Jihun; Wojtan, Chris; Turk, Greg; Yap, Chee (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created, this mesh is carried forward in time ...
  • Martin, Tobias; Chen, Guoning; Musuvathy, Suraj; Cohen, Elaine; Hansen, Charles (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We introduce a novel mid-structure called the generalized swept mid-structure (GSM) of a closed polygonal shape, and a framework to compute it. The GSM contains both curve and surface elements and has consistent sheet-by-sheet ...
  • Berger, Matthew; Silva, Claudio T. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We introduce the medial kernel, an association measure which provides for a robust construction of volume-aware distances defined directly on point clouds. The medial kernel is a similarity measure defined as the likelihood ...
  • Ebeida, Mohamed S.; Mitchell, Scott A.; Patney, Anjul; Davidson, Andrew A.; Owens, John D. (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We provide a simple algorithm and data structures for d-dimensional unbiased maximal Poisson-disk sampling. We use an order of magnitude less memory and time than the alternatives. Our results become more favorable as the ...
  • Lu, Lin; Lévy, Bruno; Wang, Wenping (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    Centroidal Voronoi Tessellation (CVT) of points has many applications in geometry processing, including remeshing and segmentation, to name but a few. In this paper, we generalize the CVT concept to graphs via a variational ...
  • Kyota, Fumihito; Saito, Suguru (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    Human-like grasp planning is difficult because a human hand has a high number of degrees of freedom, and there are many grasping styles depending on the shape of an object and purpose. We propose a fast grasp synthesis ...
  • Bharaj, Gaurav; Thormählen, Thorsten; Seidel, Hans-Peter; Theobalt, Christian (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    Rigging an arbitrary 3D character by creating an animation skeleton is a time-consuming process even for experienced animators. In this paper, we present an algorithm that automatically creates animation rigs for multicomponent ...
  • Tang, Jeff K. T.; Chan, Jacky C. P.; Leung, Howard; Komura, Taku (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    In this paper, we propose a new method to index and retrieve animation scenes in which multiple characters closely interact with one another. Such a technique can be an important tool for animators when they want to ...
  • Cashman, Thomas J.; Hormann, Kai (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    It is increasingly popular to represent non-rigid motion using a deforming mesh sequence: a discrete sequence of frames, each of which is given as a mesh with a common graph structure. Such sequences have the flexibility ...
  • Iwasaki, Kei; Furuya, Wataru; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We propose an efficient rendering method for dynamic scenes under all-frequency environmental lighting. To render the surfaces of objects illuminated by distant environmental lighting, the triple product of the lighting, ...
  • Weiss, Maayan; Grosch, Thorsten (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    Stochastic Progressive Photon Mapping (SPPM) is a method to simulate consistent global illumination. It is especially useful for complicated light paths like caustics seen through a glass surface. Up to now, SPPM can only ...
  • Reiner, Tim; Kaplanyan, Anton; Reinhard, Marcel; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    This paper presents novel interactive visualization techniques for inspecting the global light transport in virtual scenes. First, we propose a simple extension to photon mapping to gather required lighting information. ...
  • Krecklau, Lars; Manthei, Christopher; Kobbelt, Leif (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We propose a novel approach for the temporal interpolation of city maps. The input to our algorithm is a sparse set of historical city maps plus optional additional knowledge about construction or destruction events. The ...
  • Georgiev, Iliyan; Krivánek, Jaroslav; Popov, Stefan; Slusallek, Philipp (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    Realistic rendering requires computing the global illumination in the scene, and Monte Carlo integration is the best-known method for doing that. The key to good performance is to carefully select the costly integration ...
  • Vanegas, Carlos A.; Kelly, Tom; Weber, Basil; Halatsch, Jan; Aliaga, Daniel G.; Müller, Pascal (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We present a method for interactive procedural generation of parcels within the urban modeling pipeline. Our approach performs a partitioning of the interior of city blocks using user-specified subdivision attributes and ...
  • Ceylan, Duygu; Mitra, Niloy J.; Li, Hao; Weise, Thibaut; Pauly, Mark (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We introduce a novel framework for image-based 3D reconstruction of urban buildings based on symmetry priors. Starting from image-level edges, we generate a sparse and approximate set of consistent 3D lines. These lines ...
  • Musialski, Przemyslaw; Wimmer, Michael; Wonka, Peter (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    We propose a novel interactive framework for modeling building façades from images. Our method is based on the notion of coherence-based editing which allows exploiting partial symmetries across the façade at any level of ...

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