Computer Graphics Forum 2012

Preface and Table of Contents

Granados, Miguel; Tompkin, James; Kim, Kwang In; Grau, Oliver; Kautz, Jan; Theobalt, Christian
How Not to Be Seen -- Object Removal from Videos of Crowded Scenes

Panozzo, Daniele; Weber, Ofir; Sorkine, Olga
Robust Image Retargeting via Axis-Aligned Deformation

Bowles, Huw; Mitchell, Kenny; Sumner, Robert W.; Moore, Jeremy; Gross, Markus
Iterative Image Warping

Richardt, Christian; Stoll, Carsten; Dodgson, Neil A.; Seidel, Hans-Peter; Theobalt, Christian
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos

Gao, Junhong; Kim, Seon Joo; Brown, Michael S.
Creating Picture Legends for Group Photos

Goldberg, Chen; Chen, Tao; Zhang, Fang-Lue; Shamir, Ariel; Hu, Shi-Min
Data-Driven Object Manipulation in Images

Rößing, Christoph; Hanika, Johannes; Lensch, Hendrik
Real-Time Disparity Map-Based Pictorial Depth Cue Enhancement

Lieng, Henrik; Tompkin, James; Kautz, Jan
Interactive Multi-perspective Imagery from Photos and Videos

Birklbauer, Clemens; Bimber, Oliver
Light-Field Retargeting

Davis, Abe; Levoy, Marc; Durand, Fredo
Unstructured Light Fields

Ruiters, Roland; Schwartz, Christopher; Klein, Reinhard
Data Driven Surface Reflectance from Sparse and Irregular Samples

Germann, Marcel; Popa, Tiberiu; Keiser, Richard; Ziegler, Remo; Gross, Markus
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry

Auzinger, Thomas; Guthe, Michael; Jeschke, Stefan
Analytic Anti-Aliasing of Linear Functions on Polytopes

Tao, Michael; Bai, Jiamin; Kohli, Pushmeet; Paris, Sylvain
SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm

Jimenez, Jorge; Echevarria, Jose I.; Sousa, Tiago; Gutierrez, Diego
SMAA: Enhanced Subpixel Morphological Antialiasing

Shapira, Lior; Oicherman, Boris
Black is Green: Adaptive Color Transformation For Reduced Ink Usage

Bruneton, Eric; Neyret, Fabrice
Real-time Realistic Rendering and Lighting of Forests

Treib, Marc; Reichl, Florian; Auer, Stefan; Westermann, Rüdiger
Interactive Editing of GigaSample Terrain Fields

Peng, Chao; Cao, Yong
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence

Novák, Jan; Dachsbacher, Carsten
Rasterized Bounding Volume Hierarchies

Lasram, Anass; Lefebvre, Sylvain; Damez, Cyrille
Procedural Texture Preview

Leifman, George; Tal, Ayellet
Mesh Colorization

Nguyen, Chuong H.; Ritschel, Tobias; Myszkowski, Karol; Eisemann, Elmar; Seidel, Hans-Peter
3D Material Style Transfer

Aiger, Dror; Cohen-Or, Daniel; Mitra, Niloy J.
Repetition Maximization based Texture Rectification

Habel, Ralf; Kudenov, Michael; Wimmer, Michael
Practical Spectral Photography

Fortunato, Horacio E.; Oliveira, Manuel M.
Coding Depth through Mask Structure

McCann, James; Pollard, Nancy S.
Soft Stacking

Gallo, Orazio; Tico, Marius; Manduchi, Roberto; Gelfand, Natasha; Pulli, Kari
Metering for Exposure Stacks

Lemercier, Samuel; Jelic, Asja; Kulpa, Richard; Hua, Jiale; Fehrenbach, Jérôme; Degond, Pierre; Appert-Rolland, Cécile; Donikian, Stéphane; Pettré, Julien
Realistic Following Behaviors for Crowd Simulation

Wang, He; Komura, Taku
Manipulation of Flexible Objects by Geodesic Control

Bertails-Descoubes, Florence

Miguel, Eder; Bradley, Derek; Thomaszewski, Bernhard; Bickel, Bernd; Matusik, Wojciech; Otaduy, Miguel A.; Marschner, Steve
Data-Driven Estimation of Cloth Simulation Models

Ritschel, Tobias; Eisemann, Elmar
A Computational Model of Afterimages

Lindow, Norbert; Baum, Daniel; Hege, Hans-Christian
Perceptually Linear Parameter Variations

Herzog, Robert; Cadík, Martin; Aydin, Tunç O.; Kim, Kwang In; Myszkowski, Karol; Seidel, Hans-Peter
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis

Trentacoste, Matthew; Mantiuk, Rafal; Heidrich, Wolfgang; Dufrot, Florian
Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?

Jarabo, Adrian; Eyck, Tom Van; Sundstedt, Veronica; Bala, Kavita; Gutierrez, Diego; O'Sullivan, Carol
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes

Yue, Yonghao; Iwasaki, Kei; Chen, Bing-Yu; Dobashi, Yoshinori; Nishita, Tomoyuki
Pixel Art with Refracted Light by Rearrangeable Sticks

Hildebrand, Kristian; Bickel, Bernd; Alexa, Marc
crdbrd: Shape Fabrication by Sliding Planar Slices

Bermano, Amit; Baran, Ilya; Alexa, Marc; Matusik, Wojciech
SHADOWPIX: Multiple Images from Self Shadowing

Baran, Ilya; Keller, Philipp; Bradley, Derek; Coros, Stelian; Jarosz, Wojciech; Nowrouzezahrai, Derek; Gross, Markus
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images

Zimmer, Henrik; Campen, Marcel; Bommes, David; Kobbelt, Leif
Rationalization of Triangle-Based Point-Folding Structures

Steinberger, Markus; Waldner, Manuela; Schmalstieg, Dieter
Interactive Self-Organizing Windows

Jain, Arjun; Thormählen, Thorsten; Ritschel, Tobias; Seidel, Hans-Peter
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination

Habbecke, Martin; Kobbelt, Leif
Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling

Au, Oscar Kin-Chung; Tai, Chiew-Lan; Fu, Hongbo
Multitouch Gestures for Constrained Transformation of 3D Objects

Musialski, Przemyslaw; Wimmer, Michael; Wonka, Peter
Interactive Coherence-Based Façade Modeling

Ceylan, Duygu; Mitra, Niloy J.; Li, Hao; Weise, Thibaut; Pauly, Mark
Factored Facade Acquisition using Symmetric Line Arrangements

Vanegas, Carlos A.; Kelly, Tom; Weber, Basil; Halatsch, Jan; Aliaga, Daniel G.; Müller, Pascal
Procedural Generation of Parcels in Urban Modeling

Krecklau, Lars; Manthei, Christopher; Kobbelt, Leif
Procedural Interpolation of Historical City Maps

Georgiev, Iliyan; Krivánek, Jaroslav; Popov, Stefan; Slusallek, Philipp
Importance Caching for Complex Illumination

Reiner, Tim; Kaplanyan, Anton; Reinhard, Marcel; Dachsbacher, Carsten
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes

Weiss, Maayan; Grosch, Thorsten
Stochastic Progressive Photon Mapping for Dynamic Scenes

Iwasaki, Kei; Furuya, Wataru; Dobashi, Yoshinori; Nishita, Tomoyuki
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian

Cashman, Thomas J.; Hormann, Kai
A Continuous, Editable Representation for Deforming Mesh Sequences with Separate Signals for Time, Pose and Shape

Tang, Jeff K. T.; Chan, Jacky C. P.; Leung, Howard; Komura, Taku
Interaction Retrieval by Spacetime Proximity Graphs

Bharaj, Gaurav; Thormählen, Thorsten; Seidel, Hans-Peter; Theobalt, Christian
Automatically Rigging Multi-component Characters

Kyota, Fumihito; Saito, Suguru
Fast Grasp Synthesis for Various Shaped Objects

Lu, Lin; Lévy, Bruno; Wang, Wenping
Centroidal Voronoi Tessellation of Line Segments and Graphs

Ebeida, Mohamed S.; Mitchell, Scott A.; Patney, Anjul; Davidson, Andrew A.; Owens, John D.
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions

Berger, Matthew; Silva, Claudio T.
Medial Kernels

Martin, Tobias; Chen, Guoning; Musuvathy, Suraj; Cohen, Elaine; Hansen, Charles
Generalized Swept Mid-structure for Polygonal Models

Yu, Jihun; Wojtan, Chris; Turk, Greg; Yap, Chee
Explicit Mesh Surfaces for Particle Based Fluids

Weinkauf, Tino; Hege, Hans-Christian; Theisel, Holger
Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields

Skouras, Mélina; Thomaszewski, Bernhard; Bickel, Bernd; Gross, Markus
Computational Design of Rubber Balloons

Yim, Daniel; Baranoski, Gladimir V. G.; Kimmel, Brad W.; Chen, T. Francis; Miranda, Erik
A Cell-Based Light Interaction Model for Human Blood