Now showing items 6985-7004 of 17315

    • A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods 

      Hauth, Michael; Etzmuss, Olaf (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Physically based modelling of deformable objects has become the most popular technique to model textiles, skin or human tissue. The crucial problem in the animation of deformable objects is the solution of the resulting ...
    • High Performance Virtual Garment Simulation 

      Straßer, W.; Wacker, M. (The Eurographics Association, 2006)
      For virtual characters the simulation of garments is a vital component towards realistic and believable scenarios that range from interactive virtual reality (virtual tailoring and cultural heritage) to realistic synthetic ...
    • A High Quality 3D Controller for Mobile and Desktop Web Applications 

      Fornari, Daniele; Malomo, Luigi; Cignoni, Paolo (The Eurographics Association, 2021)
      The interaction between a 2D input device (like a mouse or a touchscreen) and a 3D object on the screen with the purpose of examining it in detail is a well-studied interaction problem. The inherent difference in degrees ...
    • High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds 

      Bouchiba, Hassan; Groscot, Raphaël; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2017)
      We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point ...
    • High Quality Dynamic Reflectance and Surface Reconstruction from Video 

      Ahmed, Naveed (Ahmed, Naveed, 2009-07-10)
      The creation of high quality animations of real-world human actors has long been a challenging problem in computer graphics. It involves the modeling of the shape of the virtual actors, creating their motion, and the ...
    • High Quality Hatching 

      Zander, Johannes; Isenberg, Tobias; Schlechtweg, Stefan; Strothotte, Thomas (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and render them in high quality either at ...
    • High quality images from 2.5D video 

      Berretty, Robert-Paul; Ernst, Fabian (Eurographics Association, 2003)
      Given a 2D video stream with an accompanying depth channel, we render high quality images from viewpoints close to the original one. This is for instance required to generate a 3D impression on stereoscopic or multiview ...
    • High Quality Normal Map Compression 

      Munkberg, Jacob; Akenine-Möller, Tomas; Ström, Jacob (The Eurographics Association, 2006)
      Normal mapping is a widely used technique in real-time graphics, but so far little research has focused on compressing normal maps. Therefore, we present several simple techniques that improve the quality of ATI s 3Dc ...
    • High Quality PTM Acquisition: Reflection Transformation Imaging for Large Objects 

      Dellepiane, Matteo; Corsini, Massimiliano; Callieri, Marco; Scopigno, Roberto (The Eurographics Association, 2006)
      Reflection Transformation Imaging has proved to be a powerful method to acquire and represent the 3D reflectance properties of an object, displaying them as a 2D image. Recently, Polynomial Texture Maps (PTM), which are ...
    • High Quality Refinable G-splines for Locally Quad-dominant Meshes With T-gons 

      Karciauskas, Kestutis; Peters, Jorg (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Polyhedral modeling and re-meshing algorithms use T-junctions to add or remove feature lines in a quadrilateral mesh. In many ways this is akin to adaptive knot insertion in a tensor-product spline, but differs in that the ...
    • High Quality Rendering Using the Talisman Architecture 

      Barkans, Anthony C. (The Eurographics Association, 1997)
      Currently graphics devices that offer both high performance and high quality interactive rendering have been priced at a level that places them out of the reach of the broad number of users that constitutes the massmarket. ...
    • High Quality Shadows for Real-Time Crowds 

      Ryder, G.; Day, A. M. (The Eurographics Association, 2006)
      Real-time shadowed crowds, especially under locally lit environments, pose several distinct challenges. Current solutions for crowds are either very simplistic for multiple lights or only handle a single directional light ...
    • High Reliefs from 3D Scenes 

      Arpa, Sami; Süsstrunk, Sabine; Hersch, Roger D. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects onto a 2D surface within a limited depth range. The main challenges are the preservation of distinct scene parts by preserving ...
    • High Resolution 2D-/3D-Scanning and Deep Learning Segmentation for Digitization of Fragmented Wall Paintings 

      Kroeger, Ole; Krumpek, Oliver; Koch, Paul; Pape, Martin; Schneider, Jan; Krüger, Jörg (The Eurographics Association, 2023)
      The preservation and study of mural wall paintings often involve the collection of numerous fragments with unknown context. In this paper the authors present a case study involving a Roman wall painting discovered in 2013 ...
    • High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light 

      Ritz, Martin; Scholz, Manuel; Goesele, Michael; Stork, Andre (The Eurographics Association, 2010)
      We present a novel 3D geometry acquisition technique at high resolution based on structured light reconstruction with a low-cost projector-camera system. Using a 1D mechanical lens-shifter extension in the projector light ...
    • High Resolution Acquisition, Learning and Transfer of Dynamic 3-D Facial Expressions 

      Wang, Yang; Huang, Xiaolei; Lee, Chan-Su; Zhang, Song; Li, Zhiguo; Samaras, Dimitris; Metaxas, Dimitris; Elgammal, Ahmed; Huang, Peisen (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Synthesis and re-targeting of facial expressions is central to facial animation and often involves significant manual work in order to achieve realistic expressions, due to the difficulty of capturing high quality dynamic ...
    • High Resolution Medical 3D Data Sets on Mobile Devices and WebGL 

      Jimenez, Juan-Roberto; Noguera, Jose Maria (The Eurographics Association, 2012)
      Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due ...
    • High Speed Skin Color Detection and Localization on a GPU 

      Seshadrinathan, Manoj; Dempski, Kelly (The Eurographics Association, 2007)
      In this paper, we present a simple yet novel method for high speed skin color detection and localization on images and video using the Graphics Processing Unit (GPU) and common graphics programming techniques. Our approach ...
    • A High-Dimensional Data Quality Metric using Pareto Optimality 

      Post, Tobias; Wischgoll, Thomas; Hamann, Bernd; Hagen, Hans (The Eurographics Association, 2017)
      The representation of data quality within established high-dimensional data visualization techniques such as scatterplots and parallel coordinates is still an open problem. This work offers a scale-invariant measure based ...
    • High-Fidelity Imaging 

      Mantiuk, Rafal (Mantiuk, Rafal, 2006-12-14)
      As new displays and cameras offer enhanced color capabilities, thereis a need to extend the precision of digital content. High DynamicRange (HDR) imaging encodes images and video with higher than normalbit-depth precision, ...