• Login
    View Item 
    •   Eurographics DL Home
    • Graphics Dissertation Online
    • 2009
    • View Item
    •   Eurographics DL Home
    • Graphics Dissertation Online
    • 2009
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    High Quality Dynamic Reflectance and Surface Reconstruction from Video

    Thumbnail
    View/Open
    naveed.pdf (2.634Mb)
    Date
    2009-07-10
    Author
    Ahmed, Naveed
    Item/paper (currently) not available via TIB Hannover.
    Metadata
    Show full item record
    Abstract
    The creation of high quality animations of real-world human actors has long been a challenging problem in computer graphics. It involves the modeling of the shape of the virtual actors, creating their motion, and the reproduction of very fine dynamic details. In order to render the actor under arbitrary lighting, it is required that reflectance properties are modeled for each point on the surface. These steps, that are usually performed manually by professional modelers, are time consuming and cumbersome.<br> In this thesis, we show that algorithmic solutions for some of the problems that arise in the creation of high quality animation of real-world people are possible using multi-view video data. First, we present a novel spatio-temporal approach to create a personalized avatar from multi-view video data of a moving person. Thereafter, we propose two enhancements to a method that captures human shape, motion and reflectance properties of a moving human using eight multi-view video streams. Afterwards we extend this work, and in order to add very fine dynamic details to the geometric models, such as wrinkles and folds in the clothing, we make use of the multi-view video recordings and present a statistical method that can passively capture the fine-grain details of time-varying scene geometry. Finally, in order to reconstruct structured shape and animation of the subject from video, we present a dense 3D correspondence finding method that enables spatiotemporally coherent reconstruction of surface animations directly from multi-view video data.<br>These algorithmic solutions can be combined to constitute a complete animation pipeline for acquisition, reconstruction and rendering of high quality virtual actors from multi-view video data. They can also be used individually in a system that requires the solution of a specific algorithmic sub-problem. The results demonstrate that using multi-view video data it is possible to find the model description that enables realistic appearance of animated virtual actors under different lighting conditions and exhibits high quality dynamic details in the geometry.
    URI
    http://diglib.eg.org/handle/10.2312/8224
    Collections
    • 2009

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA